Environment Artist (fixed term)

2 Months ago • All levels • Technical Art

Job Summary

Job Description

Double Eleven is seeking an Environment Artist for a 2-year fixed-term contract in Middlesbrough, UK (with hybrid options). Responsibilities include creating diverse open-world environments using latest techniques, verifying asset quality, working in multi-platform game engines, creating PBR materials and shaders, collaborating with artists, planning workloads, and staying updated on industry trends. The role requires proficiency in Maya/Max, Substance Designer/Painter, ZBrush, Unity, and Unreal Engine, along with strong PBR material and shader creation skills and experience in current-generation game development.
Must have:
  • Proficient in Maya/Max, Substance Designer/Painter, ZBrush
  • Excellent PBR material and shader creation skills
  • Experience with Unity and Unreal Engine
  • Teamwork and collaboration skills
  • Strong portfolio showcasing environment art skills
Perks:
  • Flexible working hours
  • Hybrid work option
  • 28 days annual leave + bank holidays
  • Birthday and moving day leave
  • Potential performance bonus
  • Additional leave for milestones
  • State-of-the-art studio facilities
  • Free breakfast, drinks, and fruit
  • Employee referral bonus
  • Cycle to work scheme
  • Free game codes and merchandise
  • Vitality Private Healthcare
  • Mental health and wellbeing support
  • Professional development opportunities
  • Team events and activities
  • Relocation support

Job Details

Description

We’re looking for an Environment Artist to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside on a 2 year fixed term contract.

This is an on-site role with the option to apply for hybrid working (2 days working from home per week). As an Environment Artist at Double Eleven, you’ll be specialising in creating a diverse range of environments using all of the latest art production techniques, help schedule the creation of the assets as well as supporting fellow artists.

As a global gaming company, we've enabled millions to conquer Minecraft Dungeons, battle in Rust Console Edition and create new adventures in Fallout 76.  Recently, we collaborated with Rockstar Games to bring Red Dead Redemption to the Nintendo Switch and PlayStation 4 as well as partnered with Obsidian Entertainment on Grounded: Fully Yoked Edition for Nintendo Switch and PlayStation 4 and 5.  Double Eleven is a place where our people come first. 

Our 400-person team proudly represents over 30 nationalities. We strive to avoid crunch, we offer flexible working hours to allow you to truly enjoy work/life balance whilst making great games and any overtime is always planned, optional and paid. We can support UK relocation and have both a dedicated People and Operation teams on standby to assist you.   

Interested? We kindly ask all applicants to submit a portfolio to support their application. We’re afraid applications without an accompanying portfolio will not be considered and on this occasion, we’re unable to sponsor a visa for this role. 

Our interview process consists of two stages:

Stage one: A discipline specific skills assessment 

Stage two: On-site competency-based interview

Ways to reach us:

If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at jobs@double11.com  Please note, our studio is closed between 17th December 2024 to 1st January 2025 but we’ll aim to respond to all queries about this role upon our return from 2nd January 2025.

What you’ll be doing

  • Create stunning open world environments with the help from concept art and art direction
  • Verify asset quality once imported into the game, and make improvements when necessary
  • Working in multi-platform game engines, with a diverse range of titles and art styles
  • Creating rich PBR materials and shaders that complement and enhance environments and props
  • Work closely with Artists and Lead Artists to deliver and maintain the established art style
  • Help to plan and estimate workload whilst keeping schedules updated
  • Proactively stay up-to-date on new software, processes and industry trends and share the knowledge with the team

What we’re looking for

  • A strong portfolio illustrating proficiency as an Environment Artist
  • Excellent understanding of Maya/Max, Substance Designer/Painter and Z-Brush
  • Experience generating PBR materials and shaders
  • Being able to work well within the team environment and be able to support other team members
  • Excellen technical understanding of how to manage assets to fit memory, design, and performance
  • Excellent Unity and Unreal experience including asset import and management, optimisation, material, lighting and baking
  • Experience in working on current generation games
  • Must be trustworthy and operate at a high level of integrity, team spirit and drive
  • Effective communicator
  • Highly motivated and proactive
  • Able to collaborate and contribute effectively in a team environment
  • Experience in a game production environment
  • Ability to work within production software to create tasks and meet deadlines
  • Fluent in English, both verbal and written

Qualifications

  • All relevant qualifications considered

What to expect

Some of our benefits include:

Working life at Double Eleven 

  • Start your day any time between 8:00am and 10:00am
  • 35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
  • Opportunity to apply for hybrid working  (up to 2 days working from home per week) 
  • 28 days annual leave (20 days annual leave + 8 days bank holiday) 
  • 1 day leave for your birthday and 1 day leave if you’re moving house
  • Up to 10 days discretionary annual leave during our end of year break
  • Potential for annual performance bonus
  • 5 additional days annual leave for 5 years service and a further 5 days annual leave for your 10 years service milestone
  • A brand new, state-of-the-art studio facilities that includes a market hall serving nutritious, subsidised meals, round-the-clock gym access, an auditorium and more
  • Free breakfast options, juice, hot drinks and fruit
  • Employee referral bonus (up to £2000!)
  • Cycle to Work scheme
  • Free game codes, game swag and merchandise
  • Family-friendly leave available
  • Christmas Saving Scheme
  • Free parking
  • Best-in-class tools and workflows so you can focus on creativity

Professional development and wellbeing

  • Vitality Private Healthcare, discounts and rewards for you, your spouse and children (upon the successful completion of your 6 month probationary period) 
  • Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
  • A personalised development plan with dedicated support from our Learning team
  • Access to an accredited Academy providing professional qualifications (and access to 500 UK discounts and offers via TOTUM when registered as a student) 
  • A dedicated Workplace Experience team responsible for work environments, workplace and quality of employee life services to help foster collaboration, creativity and innovation
  • In-studio wellbeing programmes and People team support

Team life 

  • Free activities via our Bus Tours programme (where on occasion, partners and children are welcome to join you) 
  • Many team events to celebrate team and game milestones
  • Sponsored team activities including football, basketball, book club, movie club and more 
  • Opportunity to contribute to our internal Employee Diversity and Equality Network

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About The Company

Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect with Paradox Interactive, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects.

As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.

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