Experienced Character Artist

2 Months ago • 5 Years +
Character Art

Job Description

Electronic Arts is seeking an accomplished Experienced Character Artist to join their team and enhance the visual quality of their console and PC titles. The role involves collaborating with Art Directors, Producers, and Technical Artists to establish desired art styles, refine workflows, and address technical challenges. Responsibilities include translating character concepts into 3D assets, supporting internal and external art teams, guiding junior artists, participating in art reviews, and maintaining quality standards for character art. The artist will perform modeling, texturing, and sculpting tasks, working with 3D character scan data and industry-standard software. A key aspect of the role is ensuring character assets meet quality expectations through collaboration across multiple departments.
Good To Have:
  • Experience documenting workflows
  • Experience sharing best practices and supporting team culture
Must Have:
  • 5+ years of realistic character art experience
  • Experience with 3D character scan data
  • Proficiency in Maya, 3ds Max, Photoshop, ZBrush, Substance Painter, Marvelous Designer
  • Experience collaborating with diverse teams
  • In-depth experience with human anatomy, clothing construction, and topology
  • Awareness of rigging and animation's impact on character models
Perks:
  • Holistic benefits programs (physical, emotional, financial, career, community wellness)
  • Tailored benefits packages (healthcare, mental well-being support, retirement savings, paid time off, family leaves, complimentary games)
  • Environments that foster potential and growth

Add these skills to join the top 1% applicants for this job

3ds-max
rigging
character-design
art-pipeline
anatomy
texturing
substance-painter
photoshop
zbrush
maya

General Information

Locations: Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia 
  • Location: Kuala Lumpur
  • Country: Malaysia


Role ID
204795
Worker Type
Regular Employee
Studio/Department
EA Studios - DCS
Work Model
On Site

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

We are looking for an accomplished Experienced Character Artist to join our team and improve the visual quality of our console and PC titles. Reporting to the Character Lead, you will work with us to shape the character art across our EA Sports and Racing franchises, playing an important role in the creative process.

Responsibilities:

  • Collaborate with us—Art Directors, Producers, and Technical Artists—to establish and achieve the desired art style.

  • Work with us to refine workflows, tackle technical challenges, and enhance our character art pipeline.

  • Translate character concepts into 3D assets that are ready for animation and game integration.

  • Support our internal and external character art teams, aligning with our project goals.

  • Assist us in guiding newer artists, promoting their growth within the team.

  • Participate in art reviews, offering feedback to enhance our team’s performance.

  • Help us set and maintain quality standards for all character art in the game.

  • Collaborate with multiple departments to ensure our character assets meet quality expectations.

  • Perform modeling, texturing, and sculpting tasks to create detailed and lifelike characters.

Experience Requirements:

  • 5+ years of experience in realistic character art. Please include a link to your portfolio in your resume.

  • Experience working with 3D character scan data.

  • Proficiency in software such as Maya, 3ds Max, Photoshop, ZBrush, Substance Painter, and Marvelous Designer.

  • Experience collaborating with diverse teams, including technical artists, engineers, and riggers.

  • Current knowledge of industry-standard tools, workflows, and techniques.

  • In-depth experience with human anatomy, clothing construction, and topology.

  • Awareness of rigging, animation, and facial animation’s impact on character models.

  • Experience in document workflows for team use.

  • Experience sharing best practices and supporting a positive team culture.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
1449

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