Grooming Artist

12 Minutes ago • All levels
Character Art

Job Description

The Grooming Artist’s focus is on hair and fur grooming using modeling and texturing skills to create assets for the production team. Their work must be photo-realistic with accuracy in detail and function. Working with the in-house pipeline, the VFX Asset Generalist is able to solve technical issues independently. Key responsibilities include creating photo-real hair/fur grooms, high-quality models and UVs, and photo-real textures. The role requires working within defined pipelines, ensuring continuity, and collaborating with other departments while managing tasks efficiently and adapting to new workflows.
Good To Have:
  • Bachelor's Degree/Diploma in Digital Arts or equivalent experience (preferred)
  • Mari, 3ds Max, V-Ray, and Nuke experience is a plus
  • Experience working on creatures, digital doubles, topology, and blend shapes (preferred)
Must Have:
  • Creates photo-real hair and fur grooms to be used on our digital doubles and creatures
  • Creates high-quality models and UV's for use in production; implements improvements and changes based on review feedback from the supervisor and lead direction
  • Creates photo-real textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
  • Works within the defined pipeline
  • Ensures continuity and supports other asset departments such as texture, lookdev, and rigging
  • Completes assigned tasks in a timely manner
  • Works independently on defined tasks but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process
  • Learns and adapts to new workflows and methods quickly
  • Working knowledge of Maya and XGen is required
  • Excellent knowledge of Zbrush and/or Mudbox
  • Excellent technical troubleshooting and problem-solving skills
  • Eye for detail and able to QA their own work to ensure the highest quality before assets handoff
  • Excellent time management and prioritization skills; experience working under tight deadlines
  • Able to work independently with minimal supervision as well as a team player
  • A clear understanding of color space, shading, lighting, and rendering methodologies

Add these skills to join the top 1% applicants for this job

real-time-vfx
timeline-management
problem-solving
team-player
nuke
3ds-max
rendering
rigging
game-texts
quality-control
texturing
lighting-shading
mudbox
zbrush
maya

The Grooming Artist’s focus is on hair and fur grooming using modeling and texturing skills to create assets for the production team. Their work must be photo-realistic with accuracy in detail and function. Working with the in-house pipeline, the VFX Asset Generalist is able to solve technical issues independently.

Key Responsibilities

  • Creates photo-real hair and fur grooms to be used on our digital doubles and creatures
  • Creates high-quality models and UV's for use in production; implements improvements and changes based on review feedback from the supervisor and lead direction
  • Creates photo-real textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
  • Works within the defined pipeline
  • Ensures continuity and supports other asset departments such as texture, lookdev, and rigging
  • Completes assigned tasks in a timely manner
  • Works independently on defined tasks but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process
  • Learns and adapts to new workflows and methods quickly

Qualifications

  • Bachelor's Degree/Diploma in Digital Arts or equivalent experience (preferred)
  • Working knowledge of Maya and XGen is required
  • Excellent knowledge of Zbrush and/or Mudbox
  • Mari, 3ds Max, V-Ray, and Nuke experience is a plus
  • Excellent technical troubleshooting and problem-solving skills
  • Experience working on creatures, digital doubles, topology, and blend shapes (preferred)
  • Eye for detail and able to QA their own work to ensure the highest quality before assets handoff
  • Excellent time management and prioritization skills; experience working under tight deadlines
  • Able to work independently with minimal supervision as well as a team player
  • A clear understanding of color space, shading, lighting, and rendering methodologies

About Us

Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Seoul, Mumbai, Hyderabad and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.

We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Eyeline Studios

Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more

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Powered by Netflix

Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.

Come as you are

We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

We will only consider applicants based in Seoul or surroundings, or those willing to relocate.

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