Freelance Houdini Artist (Prefracture and Simulation Support)

5 Minutes ago • All levels
VFX

Job Description

N-iX Game & VR Studio is seeking a Freelance Houdini Artist. This role involves preparing high-quality prefracture setups for various props, ensuring they meet project style and technical specifications. The artist will test and validate destruction and physics behavior within the in-house game engine, optimizing simulations and geometry for performance. Collaboration with 3D artists and technical teams is crucial for maintaining an efficient production pipeline. Responsibilities also include submitting finalized assets via Perforce and working with the team lead on task planning and prioritization.
Good To Have:
  • Experience with Python or VEX scripting for tool creation and automation in Houdini.
  • Familiarity with Unity, Unreal Engine 5, or other real-time engines.
  • Experience with Substance Painter, Designer, or Photoshop for texture adjustment.
  • Knowledge of vertex painting, mask workflows, or procedural material blending.
  • Ability to communicate effectively in English.
  • Passion for games and interactive experiences.
Must Have:
  • Prepare high-quality prefracture setups for props of various sizes and materials.
  • Ensure assets meet project style and technical specifications.
  • Test and validate destruction and physics behavior of fractured assets in-engine.
  • Optimize simulations and geometry to meet performance and memory constraints.
  • Collaborate closely with 3D artists and technical teams.
  • Submit finalized assets to the client repository via Perforce.
  • Work with the team lead to plan and prioritize tasks.
  • Strong practical knowledge of Houdini (fracturing, rigid body dynamics, procedural workflows).
  • Understanding of material behavior and how different materials react to impact.
  • Experience preparing game-ready destruction setups.
  • Ability to test and debug assets within a game engine environment.
  • Good understanding of optimization principles for real-time applications.
  • Basic knowledge of 3D modeling tools (3ds Max, Maya, or Blender).
  • Familiarity with version control systems, ideally Perforce.
  • Strong attention to detail, problem-solving, and communication skills.
  • Ability to work collaboratively in a cross-functional team.
  • Understanding of the game production pipeline.

Add these skills to join the top 1% applicants for this job

cross-functional
communication
3ds-max
3d-modeling
unreal
unity
game-texts
react
houdini
python
perforce
substance-painter
photoshop
maya
blender

N-iX Game & VR Studio is a team of 100+ professionals, delivering top-quality games, game assets, and VR solutions to various game and media enterprises and startups. Among our clients are Paradox Interactive, Wargaming.NET, Tempo Storm, and other established game businesses and VR startups. We aim for AAA quality of work and offer competitive benefits to our employees.

Responsibilities:

  • Prepare high-quality prefracture setups for props of various sizes and materials according to given references and requirements
  • Ensure the prepared assets meet project style and technical specifications
  • Test and validate the destruction and physics behavior of fractured assets in the in-house game engine
  • Optimize simulations and geometry to meet performance and memory constraints
  • Collaborate closely with 3D artists and technical teams to maintain a consistent and efficient production pipeline
  • Submit finalized assets to the client repository via Perforce, ensuring proper naming conventions and version control
  • Work with the team lead to plan and prioritize tasks in alignment with project goals

Required Skills:

  • Strong practical knowledge of Houdini (fracturing, rigid body dynamics, constraints, procedural workflows)
  • Understanding of material behavior and how different materials (wood, metal, stone, glass, etc.) react to impact
  • Experience preparing game-ready destruction setups
  • Ability to test and debug assets within a game engine environment (preferably custom or proprietary)
  • Good understanding of optimization principles for real-time applications

Basic knowledge of 3D modeling tools (3ds Max, Maya, or Blender) for asset adjustment or preparation

  • Familiarity with version control systems, ideally Perforce
  • Strong attention to detail, problem-solving, and communication skills
  • Ability to work collaboratively in a cross-functional team
  • Understanding of the game production pipeline

As a plus:

  • Experience with Python or VEX scripting for tool creation and automation in Houdini
  • Familiarity with Unity, Unreal Engine 5, or other real-time engines
  • Experience with Substance Painter, Designer, or Photoshop for texture adjustment
  • Knowledge of vertex painting, mask workflows, or procedural material blending
  • Ability to communicate effectively in English
  • Passion for games and interactive experiences

We offer*:

  • Flexible working format - remote, office-based or flexible
  • A competitive salary and good compensation package
  • Personalized career growth
  • Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
  • Active tech communities with regular knowledge sharing
  • Education reimbursement
  • Memorable anniversary presents
  • Corporate events and team buildings
  • Other location-specific benefits

*not applicable for freelancers

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