Game Designer

undefined ago • 2-4 Years • Game Design

Job Summary

Job Description

We are looking for a talented Game Designer to join a new hybrid-casual team. We will combine the speed of hyper-casual with the depth of meta, live-ops, and monetization. Your role will involve close interaction with the project producer, as well as other team members, for describing, implementing, and analyzing game features in accordance with the overall project vision.
Must have:
  • Generate and describe ideas for levels, mechanics, economy, and live-ops events
  • Build and iterate 'grey-box' in Unity with the dev team, place timings, and balances
  • Create GDDs, flowcharts, UI-wireframes and update them as the project develops
  • Read metrics, formulate hypotheses for KPI growth, improve economy and monetization
  • Daily interaction with the team: producer, artists, developers, and UA manager
Good to have:
  • Launching a hybrid project in soft-launch or beyond
  • Experience setting up A/B tests in Firebase Remote Config or similar tools
  • Using AI tools for mockups and texts
Perks:
  • Become a developer of a new hybrid-casual game
  • Work in a team of professionals who love creating games
  • Decent level of payment
  • Flexible start to the workday
  • Opportunity to work in a modern office (Kyiv)

Job Details

We are looking for a talented Game Designer to join a new hybrid-casual team. We will combine the speed of hyper-casual with the depth of meta, live-ops, and monetization. Your role will involve close interaction with the project producer, as well as other team members, for describing, implementing, and analyzing game features in accordance with the overall project vision.

Main tasks:

  • Concept & core-loop. Generate and describe ideas for levels, mechanics, economy, and live-ops events
  • Prototyping. Together with the dev team, build and iterate "grey-box" in Unity, place timings, balances
  • Documentation. Create GDDs, flowcharts, UI-wireframes and update them as the project develops
  • Analytics & optimization. Read metrics, formulate hypotheses for KPI growth, improve economy and monetization
  • Cross-functional interaction. Daily interaction with the team - producer, artists, developers, and UA manager

Required experience and skills:

  • 2–4 years as a Game Designer in mobile F2P (casual / hybrid-casual)
  • Practical experience in developing core and meta-mechanics, balancing economy, experience launching live-ops
  • At least one successful CPI-prototype / casual game
  • Sufficient proficiency in Unity for rapid prototyping, basic level design, and feature integration as needed
  • Google Sheets for quick tuning: formulas, balance tables, economy-sink/source
  • Understanding of KPIs and ability to translate them into design solutions
  • Knowledge of monetization principles with advertising and IAP models
  • Teamwork, ability to clearly present ideas
  • Genuine passion for the casual and hybrid-casual games market, up-to-date understanding of trends

Will be a plus:

  • Launching a hybrid project in soft-launch or beyond
  • Experience setting up A/B tests in Firebase Remote Config or similar tools
  • Using AI tools for mockups and texts

We offer:

  • Become a developer of a new hybrid-casual game
  • Work in a team of professionals who love creating games
  • Decent level of payment
  • Flexible start to the workday
  • Opportunity to work in a modern office (Kyiv)

Selection process:

  • Along with your CV, send links to 1-2 prototypes or live projects with a brief description: your tasks and achieved metrics
  • Meeting with HR Manager/Recruiter (Google Meet)
  • Test assignment
  • Interview with the Producer (Google Meet)

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About The Company

AB Games розробляє проекти в жанрі f2p hidden object. Наша компанія заснована на ідеях, таланті, командній роботі та безмежній любові до ігор. Гра Hidden City® –– №1 в світі в жанрі f2p hidden object Гра змінює уявлення про проекти hidden object завдяки механікам з різних жанрів і прагненню створити гру, яка ніколи б не залишала топів ігрових чартів. У США проект увійшов до топ-3 за прибутковістю в жанрі adventure, а в Японії посів 1-е місце серед пазлів. Ми розробляємо лише власні ігри До їхньої основи покладені наші мрії, ідеї, розуміння геймплею й того, що потрібно гравцям. Наша мета –– надихати, захоплювати, мотивувати колег, шукати нові підходи, намагатися бачити майбутнє та досягати результатів.

Kyiv, Kyiv City, Ukraine (On-Site)

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