Game Economy Designer

3 Weeks ago • All levels • Game Economy

Job Summary

Job Description

The Game Economy Designer will be responsible for the balancing and associated documentation and tools for all game loops and progression systems, including sources, sinks, tasks, objectives, rewards, and monetization. This role involves designing and implementing balancing parameters in alignment with the Creative Director and Live Operations Director's vision, especially related to monetization. The designer will work closely with the Live Ops Director to define and implement monetization parameters. They'll create and maintain documentation for game loop and progression systems, plus relevant tools. They will also provide data-driven simulations and analysis for game loop balancing, re-define specifications for systems configuration pipelines, improve existing tools, and find solutions to optimize systems and fix buggy features.
Must have:
  • Design game loop and progression systems balancing.
  • Implement balancing with configuration parameters.
  • Create and maintain system documentation and tools.
  • Provide data-driven simulations and analysis.
  • Redefine specifications for configuration pipelines.

Job Details

Be responsible for the balancing and their documents and tools for all game loop & progression systems (sources, sinks, tasks objectives & rewards, and monetization)

Key responsibilities

  • Be responsible to design the balancing of all game loop & progression systems (sources, sinks, quests and events tasks objectives & rewards, and monetization) according to the Creative Director and Live Operations Director’s vision, and to implement it with configuration parameters
  • Work directly with the Live ops Director on detailed balancing and implementation of monetization parameters
  • Be responsible to create and maintain documentation for all the game loop and progression systems balancing, as well as designers tools (excel tables and simulators, etc)
  • Provide data-driven simulations and analysis of game loop balancing scenarios, to calculate the ideal balancing parameters for the game, and to be able to react quickly to players data during live
  • Redefine the specifications for systems configuration pipelines & tools needed by designers to configure and balance the game, and coordinate with tech team to improve those pipelines as necessary (eg pipeline to input data into the game and validate them safely)
  • Revamp existing tools to configure and balance the game (eg designers excels for tracking & calculation of parameters to input) to improve them
  • Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.

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