The Game Economy Designer will be responsible for the balancing and associated documentation and tools for all game loops and progression systems, including sources, sinks, tasks, objectives, rewards, and monetization. This role involves designing and implementing balancing parameters in alignment with the Creative Director and Live Operations Director's vision, especially related to monetization. The designer will work closely with the Live Ops Director to define and implement monetization parameters. They'll create and maintain documentation for game loop and progression systems, plus relevant tools. They will also provide data-driven simulations and analysis for game loop balancing, re-define specifications for systems configuration pipelines, improve existing tools, and find solutions to optimize systems and fix buggy features.