Game Producer, Event

2 Months ago • 2 Years + • Game Production

Job Summary

Job Description

As an Event Game Producer on the Wild Rift product team, you will work closely with developers, artists, product managers, and others to design and deliver high-quality in-game events. Your responsibilities include drafting design documentation, developing numerical systems, coordinating with development and QA teams for timely delivery, and maintaining a high standard for the final in-game experience. You are also expected to monitor and analyze player feedback daily, summarize key insights, and work with stakeholders to address issues and improve the player experience.
Must have:
  • Over 2 years of professional experience in product management or game design.
  • Familiarity with competitive multiplayer games.
  • Fluency in Mandarin.
Good to have:
  • Experience with full-lifecycle features or product ownership.
  • Experience driving collaboration across multiple teams and stakeholders.
  • Fluency in English.

Job Details

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

 

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

 

That's where you come in.

 

As an Event Game Producer on the Wild Rift product team, you will collaborate closely with cross-functional partners—including developers, artists, product managers, and others—to design and deliver high-quality in-game events. Your responsibilities will include, but are not limited to, drafting design documentation, developing numerical systems, coordinating with the development and QA teams to ensure timely delivery, and maintaining a high standard for the final in-game experience.

In addition, you are expected to actively monitor and analyze player feedback and suggestions on a daily basis, organize and summarize key insights, and work with relevant stakeholders to address issues and continuously improve the player experience.



Responsibilities:

  1. Design a variety of event types aligned with patch content and data-driven objectives.
  2. Oversee the execution and development of event designs, ensuring timely delivery and alignment with design goals.
  3. Collaborate closely with the QA team to promptly identify and resolve issues encountered during the quality assurance process.
  4. Conduct post-event analysis by producing basic performance reports, identifying key issues, and capturing learnings to inform future improvements.
  5. Proactively monitor and address player feedback to maintain and enhance overall player experience.

 

Required Qualifications:

  1. Over 2 years of professional experience in product management or game design roles.
  2. Competitive multiplayer familiarity. Familiar with mobile MOBA games, including League of Legends: Wild Rift and other popular PVP games in China.
  3. Fluency in Mandarin.

 

Desired Qualifications: 

  1. Experience with full-lifecycle features or product ownership, from ideation to launch.
  2. Experience on driving collaboration across multiple teams and stakeholders.
  3. Fluency in English.

 

Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.

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About The Company

Shanghai, China (On-Site)

Shanghai, China (On-Site)

Shanghai, China (On-Site)

Los Angeles, California, United States (On-Site)

Shanghai, China (On-Site)

Los Angeles, California, United States (On-Site)

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