The position
We are looking for an experienced Game UI Designer with an eye for quality and great design to join our UX/UI craft. The craft is small and cross-functional, requiring its members to be highly cooperative as well as excellent communicators and listeners.
We are responsible for all the UX/UI in the game, web, and launchers, working with several different teams to create a great user experience for players from start to finish.
The team's small size gives all members a lot of independence and influence over the work. We support each other, challenge each other's designs as a craft, and, of course, experiment and take risks together. At Star Stable there are many projects ongoing for the craft, offering opportunities to make an impact and pursue your passion.
This position will focus on supporting a team that develops live updates, while also participating in long term projects involving planning, research and development.
Responsibilities
- Together with your craft be responsible for the user experience of the interfaces for the full game and all new features.
- Sketch and design the interfaces of the game, sometimes together with a dedicated UX designer and sometimes in cross-functional team with other crafts.
- Create prototypes in different fidelity, from wireframes to launch ready UI, in Figma and in our game engine, test and iterate.
- Implement designs and handle bugs in our engine and listen to QA and player feedback.
- Help manage and develop our design system and all components, assets, colors, typography.
- Co-ordinate, co-design and plan in projects together with game designers, artists and programmers.
- Collect and define requirements, constraints and goals for users, code and business, and document them for the project teams.
- Work with producers and cross functional teams to help plan and estimate work.
- Be comfortable with creating and working with deliverables such as user flows and information architecture or similar.
- Create design documentation of features and projects to communicate and inform both team members and stakeholders.
We think you
- Have at least 3 years of experience working with UI for games.
- Are proficient in game engines such as Unreal.
- Are proficient in working with design tools such as Figma and Adobe CC.
- Have experience with designing for mobile games or cross-platform.
- Either hold a degree, or similar, in any design, or can prove you have learned the right things on your own.
- Have great understanding of UI principles, colors, iconography, fonts and visual hierarchy etc.
- Are a flexible and cooperative person since we mostly work in projects with others.
- Love working together with others and are a good listener and communicator.
It's a plus if you
- Worked specifically with Unreal engine.
- Have some scripting experience.
- Also work with UX methods and principles and/or user research.
Please apply with a resume and portfolio!
Perks for joining us?
- A pretty sweet mission. We are developing the world's best horse-riding game for girls and we take that vision very seriously. We strive to hit that mark every single day.
- 30 vacation days (+ 3 additional bonus days off).
- A pension and insurance plan that mimics ITP1 and a parental pay top-up @90%.
- Health allowance at 5000 SEK per year.
- Private health care insurance.
- Hybrid working model - combine WFH and being together with the team at our new office located right amidst Södermalm GameDev cluster (Magnus Ladulåsgatan 65)
- Fitness discount of 18% at SATS gym + company workout classes.
- A dog room at the office! Bring your furry friend to work!
Are you ready to be a chapter on this magical journey? Apply now! We can’t wait to hear your story!