Gameplay Animator

1 Month ago • 5 Years + • Game Programmer

Job Summary

Job Description

Techland seeks a Gameplay Animator for a new IP alongside Dying Light and a fantasy game. Animators collaborate with programmers and designers, contributing significantly to the game creation process. Responsibilities include creating character and object animations for AA/AAA games using Unreal Engine 5, implementing animations, mentoring junior team members, and working independently to meet deadlines. Strong communication skills and experience with motion capture data are crucial. The role demands proficiency in 3D software like 3ds Max, MotionBuilder, or Maya.
Must have:
  • 5+ years experience in game animation
  • AA/AAA game experience (at least 1 released title)
  • Unreal Engine 5 animation system knowledge
  • Proficiency in 3D software (3ds Max, MotionBuilder, Maya)
  • Motion capture data experience
  • Independent work and timely delivery
  • Excellent communication skills
Perks:
  • Private medical care
  • Life insurance
  • Pro-health campaigns
  • Gifts for occasions
  • Flexible working hours
  • No dress code
  • HR support
  • Development budget
  • Paid training days
  • Career paths
  • Training opportunities
  • Language classes
  • Chillout zones
  • Equipped kitchen
  • Gym (Wrocław)
  • Free car park (Wrocław/Warsaw)

Job Details

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

This position is for a new IP, in addition to Dying Light and the fantasy game.

Animators at Techland work in interdisciplinary teams. Together with programmers and designers are an integral part of the game creation process. This position is characterized by high independence and inclusion in decision-making.

Your daily tasks:

  • Creating character and object animations for AA/AAA games.
  • Crafting gameplay experience.
  • Implementing created animations in the Unreal Engine 5 animation system.
  • Mentoring and supporting other team members.

Qualifications

You meet our expectations if you have:

  • At least 5 years of experience in the video games industry in a similar position.
  • Experience in working on AA/AAA games (for PC, PS4, Xbox One), with at least 1 AA/AAA title released.
  • Familiarity with Unireal Engine 5 animation systems
  • Proficiency with 3D software, such as 3ds Max, MotionBuilder or Maya.
  • Experience working with Motion Capture data.
  • Experience working on tasks autonomously and delivering results on time.
  • Good communication skills to interact with other teams - programmers, 2D artists, 3D artists, VFX artists, etc..
  • Passion for games, knowledge of and interest in the gamedev industry.
  • Very good command of English.

Additional Information

​​​​​What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

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Warsaw, Masovian Voivodeship, Poland (On-Site)

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