Gameplay Programmer

1 Year ago • 5 Years +

Job Details

About the job

Keen Software House was founded in 2010 by Marek Rosa, it is privately owned and dictates its direction through team collaboration.

We believe that one of the strongest forces in the universe is the "need to create": every time you build something out of nothing, every time you give shape and organization to something that has no structure – you are creating a miracle.

We are looking for top talent

We are searching for a highly skilled and experienced Gameplay Programmer. You could be developing our games such as Space Engineers, or new, unannounced projects. Keen Software House is an independent international game development studio based in Prague, Czech Republic.

We are always looking for new colleagues who seek technical and artistic excellence and who like to push their limits.

Requirements:

  • Skilled and experienced programmer on Windows platform (+5 years)
  • Very good knowledge and experience with C# and .NET
  • Intermediate English
  • Responsible, well organized, good time management
  • Friendly, curious, creative
  • Don´t be a C-player: What is the difference between an A-player and a B-player in the context of recruiting

Considered a plus:

  • Experience in designing and maintaining desktop applications
  • Knowledge of C++
  • Experience with back-end development / front-end development
  • Experience with DirectX or OpenGL
  • Experience with design patterns, unit testing, UI design
  • Experience with graphics programming, game networking architectures, low level optimization, etc.
  • Advanced math and physics knowledge
  • Interest in science and space research
  • Avid gamer

Responsibilities:

  • Developing Space Engineers and/or new unannounced titles - implementing new game features or optimization, rendering techniques, physics simulations, etc.
  • As a Senior Gameplay Programmer you will work with our in house engine VRAGE

We offer:

  • International team
  • A friendly environment without a corporate approach
  • Work on already very successful games
  • Incentive system benefits – bonuses
  • Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
  • Unlimited home office
  • Possibility of (fully) remote cooperation, or a relocation package
  • 5 weeks of vacation
  • Unlimited sick days
  • Company breakfasts and other company events (BBQ, parties, workshops,…)
  • Dedicated time for studying

Learn more from our Technical Director Jan Hloušek

If you like challenging work, seek autonomy, enjoy having impact and responsibility, and want to work in a friendly environment with colleagues who inspire you, please apply with your CV and link to your GitHub repository and/or excerpt of your latest source code or your own functional app.

Posted on May 28, 2023.

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About The Company

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.

Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine

OUR MISSION:

We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.

If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.

In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.

We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.

We want to make our fans happy.

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

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