Generalist Artist (Junior Level)

1 Month ago • All levels • Level Art

Job Summary

Job Description

The Generalist Artist role requires a strong foundation in 3D Computer Generated Imagery Creation, demonstrating proficiency across multiple areas including modeling, lighting, texturing, shading, look development, FX, matte painting, animation, and rendering. Responsibilities include using artistic and technical skills for all aspects of CG shots, creating models, textures, and digital matte paintings, lighting, scene assembly, and collaborating with supervisors to define the look and feel of shots. The candidate will communicate regularly with production and provide aesthetic feedback.
Must have:
  • High-level knowledge in multiple CG techniques (modeling, texturing, lighting, FX, matte painting, rendering, shading)
  • Proven VFX pipeline experience in feature films
  • High-end knowledge of Nuke, Blender, Maya, Photoshop
  • Comfortable with creative and technical CG aspects
  • Team-based creative and technical problem-solving
  • Excellent attention to detail
  • Strong communication skills
  • Ability to work under pressure and meet deadlines
  • Comfortable with various software for high-quality image creation
Good to have:
  • Production experience in Houdini Solaris and Renderman, 3ds max and vray, Unreal Engine
  • Programming or scripting skills
  • Traditional arts background

Job Details

Position Summary

 

The Generalist demonstrates a strong base of knowledge in 3D Computer Generated Imagery Creation. Successful candidates will display a high degree of proficiency across multiple areas including modeling, lighting, texturing, shading/look development, FX, matte painting, animation and rendering.

 

What you'll do:

  • Uses artistic and technical skills to work on all aspects of CG shots such as Modeling, Shading, Texturing, Lighting and Rendering.

  • Creating models, textures and photo-realistic digital matte paintings.

  • Lighting and scene assembly for other shots or assets as required.

  • Work in conjunction with VFX and CG Supervisor to develop the look and feel of the shot.

  • Communicate with production on a regular basis and provide aesthetic feedback when required.
     

What we're looking for:

  • High-level knowledge across multiple CG techniques including but not limited to:  Modeling, Texturing, Lighting,FX Matte Painting(including 2.5 and 3d  projections) , Rendering, Shading.

  • Proven VFX pipeline experience having worked on feature films.

  • Working high end  knowledge of Nuke, Blender,Maya ,Photoshop.

  • Be comfortable with both the creative and technical aspects of CG work.

  • Production-based experience in  Houdini Solaris and Renderman, 3ds max and vray,Unreal Engine a big plus.

  • Team-based creative and technical problem-solving.

  • Excellent attention to detail.

  • Strong communication skills.

  • Ability to work under pressure and to strict deadlines whilst maintaining a high-quality output.

  • Programming or scripting skills will be a plus.

  • Traditional arts background.

  • Comfortable with a wide range of software used to create high-quality images  as per production requirements.

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

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