Generalist Programmer - Dead by Daylight

undefined ago • 4 Years + • Programming

Job Summary

Job Description

Behaviour Interactive is seeking an experienced Generalist Programmer to join the systems team for Dead by Daylight. This role involves crafting and optimizing core game systems across multiple platforms, collaborating with various teams, and ensuring a seamless, immersive experience. The ideal candidate will be passionate about building systems that power unforgettable gameplay, comfortable with diverse technical challenges, and eager to make a significant impact on a globally celebrated title.
Must have:
  • Write, refactor, and optimize C++ code for various systems.
  • Fix bugs in a live game as a service.
  • Profile and optimize game performance and memory issues.
  • Ensure features and bugs function flawlessly across all platforms.
  • Collaborate cross-functionally with design, UI, backend, and art teams.
  • 4+ years of experience in game development.
  • Be a true generalist, comfortable with diverse technical challenges.
  • Strong proficiency in C++.
  • Possess a collaborative mindset and problem-solving attitude.
Good to have:
  • Experience with Unreal Engine 5.

Job Details

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Are you passionate about building the systems that power unforgettable gameplay experiences? We're looking for an experienced Generalist Programmer to join the systems team for Dead by Daylight. In this role, you’ll be at the heart of our development team, crafting and optimizing the core systems that bring our game to life across multiple platforms.

The systems team works on a wide variety of features that are very diverse in nature but having in common that they form the underlying systems upon which the game is based: game flow, the archives, performance, load times, multiple platforms, consoles, and others. You’ll collaborate closely with designers, artists, animators, and fellow programmers to ensure a seamless and immersive experience for our players. If you’re energized by the challenge of working in different systems in gaming, thrive in a creative and collaborative environment, and are eager to make a meaningful impact on a globally celebrated title, this is your chance to contribute to something special. Join us and help redefine what’s possible in Dead by Daylight!

In this role you will:

  • Deliver systems. Write, refactor, and optimize C++ code for a wide range of systems, from game flow and player archives to platform-specific implementations and tooling.
  • Fix bugs. Dead by Daylight is a live game as a service where features are continually added or improved. This introduces bugs and other issues.
  • Fix performance and memory issues. As with any GaaS, performance and memory issues can arise. You will profile the game, identify bottlenecks, and optimize accordingly.
  • Ensure features and bugs are delivered on all platforms. The game is supported on numerous platforms, from PC to current and past-generation consoles. You will guarantee the game functions flawlessly across all platforms.
  • Collaborate with teams. Most system features involve cross-functional collaboration with game design, UI, backend programming, and art teams. Effective communication and teamwork are essential to deliver successful features.

What are we looking for:

  • 4+ years of experience in game development, with a proven track record of delivering high-quality systems.
  • A true generalist—comfortable diving into a wide variety of technical challenges.
  • Strong proficiency in C++.
  • A collaborative mindset and a problem-solving attitude.
  • Experience with Unreal Engine 5 is a strong plus.

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About The Company

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

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