Lead Environment Artist responsible for overseeing and coordinating all aspects of environment art production within a game development project. Responsibilities include collaborating with the Producer and Art Director to ensure timely asset completion, maintaining production quality and art style, coordinating daily art production processes, creating asset creation briefs and training materials, defining tools and pipelines, preparing content submissions for clients, establishing artistic goals, identifying areas for artist growth, and communicating project status. The role requires close interaction with other artists, project managers, and clients, demanding strong communication, leadership, and problem-solving skills. Proficiency in industry-standard software such as 3ds Max, Maya, Zbrush, and Photoshop is essential.