Middle to Senior 3D vegetation Artist

1 Month ago • All levels
Environment Art

Job Description

Sperasoft is seeking a Middle to Senior 3D Vegetation Artist to create various plants and organic assets like trees, bushes, and grass for a new IP. The role involves developing real-time vegetation game assets through the full 3D pipeline in Unreal Engine 5, creating plant sets for different biomes, and ensuring proper integration considering technical and gameplay constraints. The artist will also refine their skills and mentor junior artists.
Good To Have:
  • Experience in any Game Engine, such as Unreal Engine 5, Unity or others.
  • High-poly sculpting in Zbrush.
Must Have:
  • Develop, maintain, and create real-time vegetation game assets in Unreal Engine 5.
  • Develop sets of plants for different biomes.
  • Analyze, plan, and collect references for the assets.
  • Ensure a proper integration for every asset you create.
  • Experience in vegetation modelling in game industry.
  • Strong understanding of 3D modeling tools (3D Max, Maya, Blender, ZBrush, Speed Tree, Houdini).
  • Strong understanding of Texture creation tools (Photoshop, Substance Designer, Substance Painter).
  • Good understanding of modern pipelines and requirements for game development.
Perks:
  • Working with an international team of world-class professionals on exciting and challenging projects.
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events.
  • Medical Care package.
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines.
  • Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others.

Add these skills to join the top 1% applicants for this job

team-management
communication
3d-modeling
unreal
data-structures
unity
game-texts
houdini
substance-painter
photoshop
zbrush
maya
blender

Description

Sperasoft is looking for a talented, experienced Middle to Senior 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!

Responsibilities

  • Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
  • Develop sets of plants for different biomes;
  • Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
  • Ensure a proper integration for every asset you create considering technical and gameplay constraints;
  • Obtain Lead Artists guidance and approval as required to advance tasks;
  • Continue to refine artistic abilities and learn new software packages and/or in-house tools;
  • Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
  • Contribute to the team-oriented environment

Requirements

  • Experience in vegetation modelling in game industry;
  • Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
  • Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
  • Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
  • High-poly sculpting in Zbrush is a plus;
  • Good understanding of modern pipelines and requirements for game development;
  • Teamwork skills;
  • A creative, collaborative and innovative mindset;
  • Excellent communication and interpersonal skills.

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
  • Medical Care package
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
  • Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others

Role Information: EN

Area of Work: Art Services

Service: Create

Employment Type: Full-time, Permanent

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