Lead Level Artist

2 Months ago • 10-8 Years • Level Art

Job Summary

Job Description

As a Lead Level Artist, you will be a key player in creating the visual world of our game. You will be responsible for leading a team of artists while ensuring that the aesthetics and artistic direction are consistent with the overall vision of the project. Your responsibilities include leading and mentoring a team of artists (2D/3D), establishing methodological production choices, optimizing creation workflows, collaborating with the narrative team, understanding existing constraints and pipelines, finding creative and practical solutions to meet content demands, and collaborating with various teams to create environments that tell a story. The role offers an opportunity to work on an ambitious project within a dynamic and passionate team that values innovation and creativity.
Must have:
  • Lead and mentor a team of artists (2D/3D).
  • Establish methodological production choices.

Job Details

Description du poste

 En tant que Lead Level Artist, vous serez un acteur ou une actrice clé dans la création de l'univers visuel de notre jeu. Vous aurez pour mission de guider une équipe d'artistes tout en veillant à ce que l'esthétique et la direction artistique soient cohérentes avec la vision globale du projet. Vous devrez :

  • Diriger et encadrer une équipe d'artistes (2D/3D), en veillant à leur développement professionnel et en créant une atmosphère collaborative et inspirante.
  • Établir les choix méthodologiques de production, définir rationnellement les pipelines de création, et vous assurer de leur efficacité tout au long du projet.
  • Apporter votre expertise dans les pipelines enviro 2D et 3D, en optimisant les workflows de création pour respecter les contraintes de production.
  • Collaborer étroitement avec l’équipe de narration, notamment pour intégrer la narration environnementale au sein des niveaux et du design visuel.
  • Comprendre les contraintes et les pipelines existants, analyser les processus en place sur les projets précédents et proposer des solutions adaptées pour garantir une production fluide et efficace.
  • Trouver des solutions créatives et pratiques pour répondre à la forte demande de contenu, tout en respectant les contraintes de temps et de budget.
  • Collaborer avec les équipes de Game Design, Level Design, Narration et Direction Artistique pour créer des environnements qui racontent une histoire tout en maintenant une grande cohérence avec le gameplay et l’univers visuel du jeu.
  • Produire des kits assets et des levels pour participer à la vélocité générale de production de levels.

Pourquoi rejoindre Old Skull Games ?

  • Travailler sur un projet ambitieux, au sein d’une équipe dynamique et passionnée.
  • Un environnement de travail collaboratif, où chaque idée compte et peut avoir un impact direct sur le jeu.
  • La possibilité de jouer un rôle clé dans un projet à fort potentiel, tout en faisant partie d’une équipe qui valorise l’innovation et la créativité.
     

Si vous êtes prêt-e  à prendre des décisions cruciales, à guider une équipe talentueuse, et à travailler sur un jeu à fort potentiel avec un univers unique, nous serions ravis de vous rencontrer !

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Villeurbanne, Auvergne-Rhône-Alpes, France (Hybrid)

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