Generalist Artist (All Levels) - ILM London

1 Month ago • All levels
Level Art

Job Description

The Generalist Artist demonstrates strong knowledge in 3D Computer Generated Imagery creation, proficient across modeling, lighting, texturing, shading/look development, matte painting, and rendering. This role involves using artistic and technical skills for all aspects of CG shots, including creating models, textures, digital matte paintings, and scene assembly. The artist will refine 3D renders with 2D compositing and collaborate with supervisors to develop shot aesthetics.
Good To Have:
  • Knowledge and experience of Houdini Solaris, Renderman, and Blender.
  • Programming or scripting skills (e.g., vex, mel, python).
  • Traditional arts background.
Must Have:
  • High-level knowledge across multiple CG techniques including Modeling, Texturing, Lighting, Matte Painting, Rendering, Shading, and Compositing.
  • Proven VFX pipeline experience on at least one feature film.
  • Comfortable with both creative and technical aspects of CG work.
  • Production-based experience in Maya, Houdini, and VRay.
  • Ability to use artistic and technical skills on all aspects of CG shots.
  • Capable of creating models, textures, and photo-realistic digital matte paintings.
  • Experience with lighting and scene assembly, including characters and animation.
  • Proficiency in refining 3D renders with 2D compositing techniques.
  • Strong communication skills and attention to detail.
  • Ability to work with VFX and CG Supervisors to develop shot look and feel.

Add these skills to join the top 1% applicants for this job

real-time-vfx
communication
rendering
game-texts
lighting-shading
texturing
mel
houdini
python
maya
blender

Position Summary

The Generalist demonstrates a strong base of knowledge in 3D Computer Generated Imagery creation. Successful candidates will display a high degree of proficiency across multiple areas including modeling, lighting, texturing, shading/look development, matte painting and rendering. Applicants should demonstrate good artistic and creative vision within the context of their work.

What You’ll Do:

  • Use artistic and technical skills to work on all aspects of CG shots such as Modeling, Shading, Texturing, Lighting and Rendering.
  • Creating models, textures and photo-realistic digital matte paintings.
  • Lighting and scene assembly for other shots or assets as required, and at times including characters and animation.
  • Refining the 3D renders with 2D compositing techniques.
  • Work with the VFX and CG Supervisor to develop the look and feel of the shot.
  • Communicate with production on a regular basis and provide aesthetic feedback when required.

What We’re Looking For:

  • High-level knowledge across multiple CG techniques including but not limited to: Modeling, Texturing, Lighting, Matte Painting, Rendering, Shading and Compositing.
  • Proven VFX pipeline experience having worked on at least one feature film.
  • Be comfortable with both the creative and technical aspects of CG work.
  • Production-based experience in Maya, Houdini and VRay.
  • Knowledge and experience of Houdini Solaris, Renderman and Blender are also welcome.
  • Team-based creative and technical problem-solving.
  • Excellent attention to detail.
  • Strong communication skills.
  • Programming or scripting skills (e.g. vex, mel, python) a bonus.
  • Traditional arts background.

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

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