Texture Artist - Mid
Image Engine
Job Summary
Image Engine is a world-class VFX studio in Vancouver, BC, specializing in stunning visual effects for feature films and television since 1995. They offer a full range of VFX services, valuing diversity and teamwork. The Mid Texture Painter delivers high-quality assets across multiple shows, applies notes from supervisors, manages time effectively, and troubleshoots problems. They also quality check their work and assist senior artists in developing new concepts to improve quality.
Must Have
- 3+ years of texture painting experience in high-end film
- Proficiency in creating photo-realistic assets
- Experience with rendering large datasets
- Thorough understanding of traditional art skills (Form, architecture, anatomy, topology, color theory)
- Proficiency in Maya, Mari, Photoshop, and UVlayout
- Intermediate level experience in MEL, Python, and C++
- Experience with LINUX/UNIX
- Ability to address Lead's critiques and improve assets
- Manage time and resources to meet weekly targets
- Responsible for painting characters or assets for multiple shows simultaneously
- Work closely with Lead Texture Painter, Lead Lighting TDs, and supervisors
- Ability to troubleshoot and adapt quickly to new technologies
Perks & Benefits
- Extended healthcare from day 1
- Premiums 100% covered by Image Engine
- Up to 8 paid Health and Wellness days per year
Job Description
ABOUT IMAGE ENGINE
Image Engine is a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995. We specialize in crafting stunning visual effects for feature films and television with an award-winning portfolio that includes The Book of Boba Fett, The Mandalorian, Game Of Thrones, Lost in Space, Jurassic World, and District 9.
We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects. Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project. R&D is central to our philosophy of driving creativity through innovation and we're committed to continually evolving our robust production pipelines.
At Image Engine, we value diversity and teamwork, and we're proud to foster a workplace culture that is supportive, respectful, and empowering. We believe that our success is a reflection of our exceptionally talented team, and we're always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences. Join our team and be part of something extraordinary.
POSITION PURPOSE
The Mid Texture Painter is responsible for delivering high quality assets across multiple shows in a quick and efficient manner. They will apply notes provided by the Asset Supervisors/Texture Leads. They will manage their time effectively to ensure tasks are completed within the assigned timeframe and to the specifications requested by Image Engine clients. They will identify and troubleshoot problems as needed and will ask for assistance when necessary to ensure effective use of time and resources.
They will begin quality checking their own work and assisting Senior artists in developing new concepts and approaches to improve work quality. They will participate in all team meetings when necessary.
DUTIES & RESPONSIBILITIES
- Address your Lead's critiques and comments while providing solutions to aesthetic issues to improve the assets; and maintaining a quality level as described by your Supervisor/Lead
- Process requests from other departments in the pipeline
- Manage time and resources to meet weekly targets
- Responsible for painting characters or assets for multiple shows simultaneously
- Provide dailied versions for assigned tasks in an agreed upon time by your Supervisor/Lead
- Attend dailies, reviews, and team meetings as required
- Keep supervisors apprised of issues arising in pre-production and shot production and offer creative solutions to those issues
- Work closely with Lead Texture Painter, Lead Lighting TD's and supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements
- Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of textured assets
- Work closely with look development artists to create necessary texture maps for application to creatures, props and environments
EDUCATION AND EXPERIENCE
- 3+ years’ of texture painting experience with high end film
- Demonstrated proficiency in defining and creating photo-realistic assets
- Experience with rendering large datasets
- Thorough understanding of traditional art skills (Form, architecture, anatomy, topology, color theory) and how to apply those skills in a digital medium
- Excellent attention to detail when finalizing, approving or quality controlling assets
- Ability to balance quick turnaround while achieving a high degree of aesthetic quality
SKILLS AND ABILITIES
Technical skills
- Intermediate level experience in MEL / Python / C++
- Proven experience in Maya, Mari, Photoshop, and UVlayout
- Experience with LINUX/UNIX
Core skills
- Ability to troubleshoot and deal with competing priorities and projects
- Ability to adapt quickly to new technologies and applications
- Ability to push assets to the next level
- Excellent time management and communication skills