Level Art Project Lead

Room 8 Group

Job Summary

Room 8 Studio is seeking an experienced Level Art Project Lead to oversee the production of high-quality, realistic environments for Console and PC projects. This role requires strong artistic skills, technical expertise, and leadership qualities to guide a team of level artists. The lead will ensure efficient workflows, consistent quality, and successful project delivery, contributing to exceptional projects with global publishers like Activision, Nintendo, and Ubisoft.

Must Have

  • Strong strategic thinking and motivation to grow and improve the Level Art team or subdivision
  • Deep understanding of level art principles: composition, visual hierarchy, scene readability, and environmental storytelling
  • Commitment to continuous self-development and supporting teammates in their development
  • Proficiency with game engines (Unreal Engine, Unity, or proprietary engines), including terrain systems, foliage tools, lighting tools, and world partitioning/streaming
  • Good knowledge of gameplay logic and level design principles
  • Experience optimizing large scenes for performance
  • Ability to evaluate work objectively and deliver constructive, actionable feedback
  • Excellent communication and cross-team collaboration skills
  • English level: Intermediate+
  • Experience working on AAA titles
  • Minimum 1 year of experience in a project lead or similar leadership role

Good to Have

  • Proficiency in major 3D modeling software (e.g., ZBrush, Maya, 3ds Max)
  • Strong understanding of modular workflows and environment asset usage
  • A knack for creating memorable visual moments that define a level’s identity
  • Experience shaping visual direction through moodboards, styleframes, and biome research
  • A strong eye for worldbuilding that blends art, lighting, VFX, and narrative cues
  • Curiosity for real architecture and nature, turning real-world references into believable game spaces
  • The drive to push visual benchmarks and explore new artistic or technical techniques
  • A natural instinct for mentoring and helping artists sharpen their craft

Perks & Benefits

  • Competitive financial reward
  • Challenges to raise your XP score by working on projects with the top global game development publishers
  • A culture of diversity and inclusion that unites the most outstanding talents
  • A community of people who understand and share your passion for games

Job Description

> The next great challenge is coming:

>

> We are looking for an experienced Level Art Project Lead to oversee the production of high-quality, realistic environments for Console and PC projects. The ideal candidate combines strong artistic skills and technical expertise, as well as leadership qualities, to guide a team of level artists and maintain efficient workflows, consistent quality and successful project delivery.

Superpowers you have are

  • Strong strategic thinking and motivation to grow and improve the Level Art team or subdivision;
  • Deep understanding of level art principles: composition, visual hierarchy, scene readability, and environmental storytelling;
  • Commitment to continuous self-development and supporting teammates in their development;
  • Proficiency with game engines (Unreal Engine, Unity, or proprietary engines), including terrain systems, foliage tools, lighting tools, and world partitioning/streaming;
  • Good knowledge of gameplay logic and level design principles;
  • Experience optimizing large scenes for performance;
  • Ability to evaluate work objectively and deliver constructive, actionable feedback;
  • Excellent communication and cross-team collaboration skills;
  • English level: Intermediate+;
  • Experience working on AAA titles;
  • Minimum 1 year of experience in a project lead or similar leadership role.

You’re a rockstar if you have

  • Proficiency in major 3D modeling software (e.g., ZBrush, Maya, 3ds Max);
  • Strong understanding of modular workflows and environment asset usage;
  • A knack for creating memorable visual moments that define a level’s identity;
  • Experience shaping visual direction through moodboards, styleframes, and biome research;
  • A strong eye for worldbuilding that blends art, lighting, VFX, and narrative cues;
  • Curiosity for real architecture and nature, turning real-world references into believable game spaces;
  • The drive to push visual benchmarks and explore new artistic or technical techniques;
  • A natural instinct for mentoring and helping artists sharpen their craft.

As a part of Room 8 studio, you will

  • Execute assigned tasks within estimated timelines, adhering to client references and technical specifications;
  • Collaborate closely with the Art and Tech teams throughout all stages of production;
  • Lead and manage realistic environment projects for Console and PC platforms;
  • Maintain high production standards and ensure the artistic quality of the team’s output;
  • Provide artistic and technical support, helping resolve production challenges within the team;
  • Create and maintain art documentation, technical specifications, and production guidelines;
  • Participate in project estimations, test assignments, and evaluation processes;
  • Lead and supervise new projects;
  • Work with game engines for environment setup, integration, and validation;
  • Research new tools, software, and industry techniques to improve workflow efficiency and asset quality.

Join Us. get even more!

  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XP score by working on projects with the top global game development publishers;
  • A culture of diversity and inclusion that unites the most outstanding talents;
  • A community of people who understand and share your passion for games.

Together we will bring games to the next level. Exactly with you.

14 Skills Required For This Role

Real Time Vfx Team Management Communication 3ds Max 3d Modeling Unreal Unity Game Texts Storytelling Lighting Shading Composition Level Design Zbrush Maya

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