Team Lead - Level Art [Prince of Persia]

Ubisoft

Job Summary

As a 3D Environment Lead at Ubisoft Montreal, you will guide the creation of immersive and captivating game worlds. You will act as an environment architect and visual storyteller, shaping spaces that evoke unique atmospheres and enhance the player experience. This role involves designing levels, creating side missions, and enhancing open worlds, ensuring every element from buildings to props tells a story and sets a memorable mood.

Must Have

  • Work closely with level design and art direction to implement game vision
  • Coordinate and inspire a team of level artists
  • Organize and lead meetings to assign tasks and track progress
  • Balance artistic direction, technical requirements, and production constraints
  • Review integrated work for artistic alignment and functionality
  • Offer guidance and feedback for cohesive visual style
  • Stay informed on industry trends and best practices
  • Participate in recruitment to build a strong team
  • Proven experience in level art, modeling, texturing, lighting
  • Proficiency with 3D software (e.g., 3DS Max or Maya) and optimization techniques
  • Solid understanding of artistic principles (lighting, composition, color theory)

Perks & Benefits

  • Hybrid work model
  • Support for healthy work-life balance

Job Description

JOB DESCRIPTION

As a 3D Environment Lead at Ubi MTL, you’ll guide the creation of immersive and captivating worlds. As a true environment architect and visual storyteller, you’ll play a vital role in shaping spaces that evoke unique atmospheres and elevate the player experience.

Whether designing a level, creating a side mission, or enhancing an open world, every element you craft — from buildings to props — will weave a story, spark imagination, and set a memorable mood.

What you’ll do

  • Work closely with level design and art direction to understand and implement the game’s vision;
  • Coordinate and inspire your team of level artists while balancing artistic creativity with technical performance;
  • Organize and lead regular meetings to assign tasks, prioritize goals, and track progress;
  • Balance artistic direction, technical requirements, and production constraints to ensure top-quality outputs;
  • Review integrated work to verify it aligns with artistic vision and functions as intended;
  • Offer guidance and constructive feedback to develop a cohesive and high-quality visual style;
  • Stay informed on industry trends and best practices;
  • Actively participate in recruitment to build and expand a strong team of talented level artists.

QUALIFICATIONS

What you bring to the team

  • Proven experience in level art, modeling, texturing, lighting, and other relevant fields;
  • Proficiency with 3D software (e.g., 3DS Max or Maya) and optimization techniques;
  • A solid understanding of artistic principles (lighting, composition, color theory, etc.);
  • Strong mentoring, communication, organization, and time management skills;
  • A flexible approach and resourcefulness in tackling creative and technical challenges;
  • A collaborative mindset with a strong focus on team-building and relationships;
  • Sharp attention to detail.

What to send our way

  • Your CV highlighting your education, prior experience, and skillset;
  • A portfolio showcasing your standout projects (attach images or share a link to your website or online portfolio).

ADDITIONAL INFORMATION

We embrace a hybrid work model to support a healthy work-life balance while staying connected to your team. Some roles may require full-time office-based work.

13 Skills Required For This Role

Team Management Timeline Management 3ds Max Artistic Vision Color Theory Talent Acquisition Game Texts Lighting Shading Texturing Composition Spark Level Design Maya

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