Lead Level Artist New IP

4a games

Job Summary

The Lead Level Artist will oversee the creation of highly realistic outdoor and indoor environments for a new IP. This role requires outstanding creativity, a solid understanding of level art methods and tools, and the ability to create immersive lighting. The main focus is to propose efficient work solutions using modern tech, ensure art quality, and elevate team skills. The lead will guide a team of artists, collaborate with Design and other Art departments, and contribute significantly to the final vision and polishing of level art.

Must Have

  • Oversee creation of highly realistic outdoor and indoor environments
  • Propose solutions for efficient work using modern tech
  • Ensure quality of art and elevate team skills
  • Lead a group of Level Artists, assigning tasks, estimating time, and quality control
  • Collaborate with Design team and Art Director on location planning
  • Execute blockouts for levels with creative ideas
  • Translate visual direction and align the team with art goals
  • Experience as a strong Senior, Principal or Lead Artist
  • 6+ years’ experience as a Level Artist
  • Experience with 1+ AAA project
  • Management & people skills
  • Excellent knowledge with AAA engines like UE
  • Experience with procedural content generation tools
  • In-depth knowledge about player guidance methods
  • Understanding composition, shapes and silhouettes, color-coding
  • Superior eye for light
  • Experience with any 3D modeling package
  • Understanding of modular techniques
  • Understanding of resource balancing and optimizing scenes

Good to Have

  • Artistic/architectural/engineering education or background
  • Versatility in used tools and performed tasks
  • Scripting/blueprint experience in AAA engines like UE
  • Understanding of modern and legacy real-time rendering tech and lighting principles
  • Knowledge of additional software (ZBrush, World Machine, Speedtree, Houdini, etc.)
  • FPS gamer, passion for games

Perks & Benefits

  • Comprehensive benefits package available

Job Description

BUILD OUR WORLDS

RESPONSIBILITIES

We are seeking an experienced Lead Level Artist to oversee the creation of highly realistic outdoor and indoor environments. Outstanding creativity and solid overview of existing methods and tools for level art are a must. You should also be able to create immersive lighting, know how to work with instancing, particles, etc. The main focus of this position is to propose solutions for efficient work using the most modern tech, ensuring the quality of art and elevating the skills of the team.

You will be leading a group of artists, working closely with the Design and other Art departments, and, taking a major part in the final vision and polishing of level art, to ensure the released project stands strong against competitors

  • In collaboration with the Design team and the Art Director, planning the locations regarding: visual appearance, player guidance, lighting, composition, gameplay related elements.
  • Execution of blockouts for levels, bringing to the table creative ideas and non-standard approach.
  • Leading a team of Level Artists, assigning task, estimating time, quality control, tech topics support.
  • Translate visual direction and make sure the team is in line with the goals and art direction.
  • Contribution to establishing the processes and pipelines.
  • Inspiring and mentoring other artists.
  • Research: software and new tech.
  • Cooperation with other teams in optimizing and polishing the locations.

REQUIREMENTS

  • Experience as a strong Senior, Principal or Lead Artist.
  • 6+ years’ experience as a Level Artist.
  • 1+ AAA project.
  • Management & people skills.
  • Excellent knowledge with AAA engines like UE.
  • Experience with procedural content generation tools.
  • In-depth knowledge about player guidance methods.
  • Understanding composition, shapes and silhouettes, color-coding.
  • Superior eye for light.
  • Experience with any 3D modeling package.
  • Understanding of modular techniques.
  • Understanding of resource balancing and experience in optimizing scenes - environment related performance and memory profiling.
  • Minimum upper-intermediate English level.

Preferences

  • Artistic/architectural/engineering education or background.
  • Versatility in used tools and performed tasks.
  • Scripting/blueprint experience in AAA engines like UE.
  • Understanding of both modern and legacy real-time rendering tech and lighting principles.
  • Knowledge of additional software is a plus (ZBrush, World Machine, Speedtree, Houdini, etc.).
  • FPS gamer, passion for games.

comprehensive benefits package available

Apply now

8 Skills Required For This Role

Rendering 3d Modeling Game Texts Quality Control Lighting Shading Composition Houdini Zbrush

Similar Jobs