Lead/ Principal Network Developer (UE)

14 Hours ago • 5 Years +

Job Summary

Job Description

We are seeking a talented and experienced Lead/ Principal Unreal Engine Network Developer to join our team. The ideal candidate will have a strong background in C++, UE4/5, and networking, with expertise in developing, profiling, and optimizing multiplayer gameplay systems. Responsibilities include developing and maintaining networked gameplay systems using Unreal Engine (UE4/5), implementing and optimizing Unreal Engine's replication system, and working on TCP/UDP network layers for seamless multiplayer functionality. The role also involves conducting network profiling and optimizing for latency, bandwidth, and scalability, as well as collaborating with backend teams to integrate networked systems with microservice architecture.
Must have:
  • Senior Level C++ development (5+ Years)
  • Senior Level UE4/5 development (5+ Years)
  • Unreal Engine replication system
  • Network gameplay development, debugging, optimization
  • TCP and UDP protocols, low-level network programming
  • Network profiling tools
  • EOS (Epic Online Services)
  • Microservice architectures integration
Good to have:
  • Matchmaking systems
  • Backend server integrations
  • Cloud services (AWS, Azure, GCP)
  • Containerization and orchestration (Docker, Kubernetes)
Perks:
  • Remote work globally
  • Flexible hours
  • 8-hour workday
  • Competitive salary
  • Regular salary reviews
  • Paid sick leave
  • Paid vacations
  • Paid holidays
  • Transparent, friendly team
  • No micromanagement
  • Creativity valued
  • Ideas implemented

Job Details

We are seeking a talented and experienced Lead/ Principal Unreal Engine Network Developer to join our team. The ideal candidate will have a strong background in C++, UE4/5, and networking, with expertise in developing, profiling, and optimizing multiplayer gameplay systems.

Responsibilities

  • Develop and maintain networked gameplay systems using Unreal Engine (UE4/5).
  • Implement and optimize Unreal Engine's replication system.
  • Work on TCP/UDP network layers to ensure seamless multiplayer functionality.
  • Conduct network profiling and optimize for latency, bandwidth, and scalability.
  • Collaborate with backend teams to integrate networked systems with microservice architecture.

Requirements

  • C++, Senior Level, 5+ Years: Advanced proficiency in modern C++ development.
  • UE4/5, Senior Level, 5+ Years: Extensive experience in Unreal Engine development, focusing on networking.
  • Proven experience working with the Unreal Engine replication system.
  • Hands-on experience in network gameplay development, including debugging and optimization.
  • Familiarity with TCP and UDP protocols and low-level network programming.
  • Experience with network profiling tools (e.g., Unreal Insights or third-party profilers).
  • Experience with EOS (Epic Online Services)
  • Understanding of microservice architectures and their integration with game systems.

Nice to have

  • Experience with matchmaking systems and backend server integrations.
  • Familiarity with cloud services (AWS, Azure, or GCP) for multiplayer games.
  • Knowledge of containerization and orchestration (e.g., Docker, Kubernetes).

Working conditions

  • Remote work from any location globally, with flexible hours.
  • 8-hour workday tailored to your routine.
  • Salary based on experience, with regular reviews to stay competitive.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Your creativity is valued, and your ideas will be implemented in our collaborative environment.

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