Lead Software Engineer — Premier RTS

1 Minute ago • 5 Years + • Software Development & Engineering • $125,000 PA - $160,000 PA

Job Summary

Job Description

This Lead Software Engineer role involves setting the technical direction for a high-profile RTS remaster. Responsibilities include leading modernization of core gameplay systems, championing quality-of-life improvements, and raising the technical bar across a large codebase. The role requires owning pillars end-to-end, partnering with design and art, and defining standards for data-driven, multithreaded systems. You will lead prototyping of new modes, optimize performance, and mentor engineers. This position supports a four-day work week and offers remote-friendly options within Canada.
Must have:
  • Set technical direction for RTS remaster.
  • Lead modernization and polish of gameplay systems.
  • Champion quality-of-life improvements.
  • Raise technical bar across RTS codebase.
  • Own pillars end-to-end, partner with design and art.
  • Define standards for data-driven, multithreaded gameplay systems.
  • Lead prototyping through launch of multiplayer experiences in modern C++.
  • Champion UX/onboarding improvements and eliminate issues.
  • Strengthen mod-support pipelines.
  • Guide work on deterministic simulation, path-finding, combat logic, unit behaviours.
  • Enforce budgets, profile and optimise for 60 fps during 1,000-unit battles.
  • Improve load times and expand automated test coverage.
  • Sync with design, art, animation, audio; run playtests.
  • Mentor and grow engineers via pairing, coaching, reviews.
  • Foster best practices and support career development.
  • 5+ years building and shipping games in modern C++.
  • Proven ownership of complex gameplay systems.
  • Shipped multiple commercial titles or substantial live-ops updates.
  • Strength in data-driven design, rapid iteration.
  • Excellent cross-discipline communication.
  • Comfortable with Perforce/Git and modern debugging/profiling tooling.
  • Advocates for automation and quality.
Good to have:
  • RTS or large-scale simulation experience (AI, pathfinding, deterministic sims)
  • Engine-level systems experience
  • Networking for multiplayer experience
  • Content-pipeline/tools experience
Perks:
  • Four-day work week (32 hours)
  • In-studio work arrangements
  • Remote work within Canada
  • Hybrid work arrangements

Job Details

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Location: Canada - Remote-friendly (min 50% Pacific-time overlap required)

Employment type: Four-day work week (32 hrs), full-time permanent.

About the role:

You’ll set technical direction for a high-profile remaster of a beloved RTS. You’ll lead modernization and polish across core gameplay and systems, champion quality-of-life improvements, and raise the technical bar across a large-scale RTS codebase: owning pillars end-to-end and partnering closely with design and art.

What you’ll lead:

  • Technical direction & architecture for data-driven, multithreaded gameplay systems within a mature proprietary engine; define standards, patterns, and reviews that scale across PC.
  • New modes & live-ops delivery — lead prototyping through launch and iteration of multiplayer experiences and post-launch systems in modern C++.
  • Quality-of-life upgrades — champion UX/onboarding improvements, eliminate long-standing issues, and strengthen mod-support pipelines.
  • Simulation & AI — guide work on deterministic simulation, path-finding, combat logic, and unit behaviours to deliver tight, tactical play.
  • Performance & stability — enforce budgets, profile and optimise to hit 60 fps during 1,000-unit battles, improve load times, and expand automated test coverage.
  • Cross-disciplinary collaboration — sync with design, art, animation, and audio; run playtests and turn feedback into shippable features.
  • People leadership — mentor and grow engineers via pairing, coaching, and actionable reviews; foster best practices and support career development.

Qualifications:

  • 5+ years building and shipping games in modern C++ within large codebases; proven ownership of complex gameplay systems.
  • Shipped multiple commercial titles or substantial live-ops updates with notable gameplay contributions.
  • Strength in data-driven design, rapid iteration, and balancing creative intent with technical realities.
  • Excellent cross-discipline communication; gives and receives constructive code feedback.
  • Comfortable with Perforce/Git and modern debugging/profiling tooling; advocates for automation and quality.

Nice to have:

  • RTS or large-scale simulation experience (AI, pathfinding, deterministic sims).
  • Engine-level systems, networking for multiplayer, and content-pipeline/tools experience.

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