Senior Technical Artist (10-month Contract)

17 Minutes ago • 4 Years + • $11,500 PA - $14,500 PA

Job Summary

Job Description

This role is for a Senior Technical Artist at an independent game studio, focusing on creating content for Unreal Engine and guiding technical art from pre-production to release. The successful candidate will join a high-performing team, collaborating with Artists and Engineers to develop dazzling solutions and build the project's tech art. The studio offers a four-day work week and flexible work arrangements including remote within Canada.
Must have:
  • Help Artists with hookup support, tool creation and best practices.
  • Help develop the Architecture for a modular, kit based asset pipeline.
  • Understanding of real-time content development and ability to devise high visual quality solutions within technical constraints.
  • Define and implement optimization strategies to maintain frame rate and performance targets.
  • Able to work with minimum supervision, work well in a small team, take ownership for problems and collaborate solutions.
  • Able to mentor other artists and developers.
  • To act as a bridge between Art, Engineering and the game engine.
  • Ability to generate clear and understandable documentation for tool and production pipelines.
  • Work with the team to integrate, and optimise lighting under a tech brief.
  • 4+ Years of experience as a TA.
  • Experience with Unreal Engine.
  • Experience with integrating and iterating lighting for games.
  • Some C++ or C# experience.
  • Understanding of asset management.
  • Experience working with Maya.
  • Understanding of modular Art Asset development and integration.
  • Understanding of shader development.
Good to have:
  • P4V experience
Perks:
  • Four-day work week
  • Remote work within Canada
  • In-studio and hybrid work arrangements

Job Details

A creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

We are looking for a passionate and experienced Senior Technical Artist to join our team! Do you have a broad range of creative and technical experience in creating content for Unreal Engine? Are you experienced in guiding the landscape of technical art on a project, from pre-production to release?

You will be part of a small, high performing team who can crunch ideas quickly and come up with dazzling solutions to challenging problems. You will have a collaborative approach to building the tech art for this project, and be the glue amongst a group of Artists and Engineers as they push towards their project goals.

Responsibilities

  • Help Artists with hookup support, tool creation and best practices
  • Help develop the Architecture for a modular, kit based asset pipeline
  • Understanding of real-time content development and ability to devise high visual quality solutions within technical constraints
  • Define and implement optimization strategies to maintain frame rate and performance targets
  • Able to work with minimum supervision, work well in a small team, take ownership for problems and collaborate solutions.
  • Able to mentor other artists and developersTo act as a bridge between Art, Engineering and the game engine
  • Ability to generate clear and understandable documentation for tool and production pipelines
  • Work with the team to integrate, and optimise lighting under a tech brief

Requirements

  • 4+ Years of experience as a TA
  • Experience with Unreal Engine
  • Experience with integrating and iterating lighting for games
  • Some C++ or C# experience
  • Understanding of asset management
  • Experience working with Maya
  • Understanding of modular Art Asset development and integration
  • Understanding of shader development

Pluses

  • P4V experience

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About The Company

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (On-Site)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

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