Lead Gameplay Software Engineer (Unreal Engine 5)

12 Minutes ago • 7 Years + • $135,000 PA - $165,000 PA
Gameplay

Job Description

Blackbird Interactive is seeking a lead engineer to own and drive the moment-to-moment fun in our Unreal Engine 5 projects. As a lead, you’ll set technical direction, shepherd features from prototype through ship, and mentor a team of engineers while deepening studio-wide mastery of UE5.
Good To Have:
  • Expertise with the Gameplay Ability System, Replication graph, Nanite, and/or Lumen.
  • Proven record of improving build pipelines, automated testing, or live-ops telemetry for gameplay code.
Must Have:
  • Architect, implement, and iterate on movement, interactions, AI behaviours, and progression systems in C++ and Blueprints.
  • Build modular, data-driven gameplay frameworks that perform across PC and console SKUs.
  • Guide a team of gameplay engineers: define coding standards, perform code reviews, and provide career-growth mentorship.
  • Partner with design, art, and audio to translate high-level concepts into shippable, performant features.
  • Establish profiling targets, drive optimisation initiatives, and uphold automated test and performance coverage for the game.
  • Identify workflow bottlenecks, propose engine/tool improvements (e.g., GAS, MassEntity, Chaos).
  • Deliver production-quality C++ in Unreal Engine 5 with 7+ years of professional game-development experience.
  • At least one shipped AA/AAA title featuring your leadership.
  • Hold a BSc in Computer Science or related (or demonstrate equivalent professional experience).
  • Excel at balancing product vision with technical constraints in rapid-iteration environments.
  • Communicate clearly across disciplines and foster a collaborative culture.
  • Fluent with Perforce, Git, modern debugging/profiling tools, and CI/CD pipelines.
Perks:
  • Four-day work week
  • Supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options

Add these skills to join the top 1% applicants for this job

problem-solving
excel
github
cpp
unreal
data-structures
game-texts
product-vision
automated-testing
lumen
ci-cd
blueprints
git
perforce
system-design

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Location: Vancouver ⚬ Remote-friendly within Canada(Pacific-time overlap required)

Experience: 7+ years professional game-development

Employment type: Four-day work week, full-time permanent

About the role:

Blackbird Interactive is seeking a lead engineer to own and drive the moment-to-moment fun in our Unreal Engine 5 projects. As a lead, you’ll set technical direction, shepherd features from prototype through ship, and mentor a team of engineers while deepening studio-wide mastery of UE5.

What you’ll tackle

  • Gameplay vision & execution – Architect, implement, and iterate on movement, interactions, AI behaviours, and progression systems in C++ and Blueprints, ensuring they align with product goals.
  • System design at scale – Build modular, data-driven gameplay frameworks that perform across PC and console SKUs, with extensibility for live-ops.
  • Technical leadership – Guide a team of gameplay engineers: define coding standards, perform code reviews, and provide career-growth mentorship.
  • Cross-disciplinary collaboration – Partner with design, art, and audio to translate high-level concepts into shippable, performant features; champion pragmatic iteration development loops.
  • Performance & stability – Establish profiling targets, drive optimisation initiatives, and uphold automated test and performance coverage for the game.
  • Process & tooling – Identify workflow bottlenecks, propose engine/tool improvements (e.g., GAS, MassEntity, Chaos).

You’ll thrive here if you

  • Deliver production-quality C++ in Unreal Engine 5 with 7+ years of professional game-development experience and at least one shipped AA/AAA title featuring your leadership.
  • Hold a BSc in Computer Science or related (or demonstrate equivalent professional experience).Excel at balancing product vision with technical constraints in rapid-iteration environments.
  • Communicate clearly across disciplines and foster a collaborative culture.
  • Are fluent with Perforce, Git, modern debugging/profiling tools, and CI/CD pipelines.

Bonus XP

  • Expertise with the Gameplay Ability System, Replication graph, Nanite, and/or Lumen.
  • Proven record of improving build pipelines, automated testing, or live-ops telemetry for gameplay code.

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