Lead Gameplay Software Engineer (Unreal Engine 5)

Blackbird Interactive

Job Summary

Blackbird Interactive is seeking a lead engineer to own and drive the moment-to-moment fun in our Unreal Engine 5 projects. As a lead, you’ll set technical direction, shepherd features from prototype through ship, and mentor a team of engineers while deepening studio-wide mastery of UE5.

Must Have

  • Architect, implement, and iterate on movement, interactions, AI behaviours, and progression systems in C++ and Blueprints.
  • Build modular, data-driven gameplay frameworks that perform across PC and console SKUs.
  • Guide a team of gameplay engineers: define coding standards, perform code reviews, and provide career-growth mentorship.
  • Partner with design, art, and audio to translate high-level concepts into shippable, performant features.
  • Establish profiling targets, drive optimisation initiatives, and uphold automated test and performance coverage for the game.
  • Identify workflow bottlenecks, propose engine/tool improvements (e.g., GAS, MassEntity, Chaos).
  • Deliver production-quality C++ in Unreal Engine 5 with 7+ years of professional game-development experience.
  • At least one shipped AA/AAA title featuring your leadership.
  • Hold a BSc in Computer Science or related (or demonstrate equivalent professional experience).
  • Excel at balancing product vision with technical constraints in rapid-iteration environments.
  • Communicate clearly across disciplines and foster a collaborative culture.
  • Fluent with Perforce, Git, modern debugging/profiling tools, and CI/CD pipelines.

Good to Have

  • Expertise with the Gameplay Ability System, Replication graph, Nanite, and/or Lumen.
  • Proven record of improving build pipelines, automated testing, or live-ops telemetry for gameplay code.

Perks & Benefits

  • Four-day work week
  • Supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options

Job Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Location: Vancouver ⚬ Remote-friendly within Canada(Pacific-time overlap required)

Experience: 7+ years professional game-development

Employment type: Four-day work week, full-time permanent

About the role:

Blackbird Interactive is seeking a lead engineer to own and drive the moment-to-moment fun in our Unreal Engine 5 projects. As a lead, you’ll set technical direction, shepherd features from prototype through ship, and mentor a team of engineers while deepening studio-wide mastery of UE5.

What you’ll tackle

  • Gameplay vision & execution – Architect, implement, and iterate on movement, interactions, AI behaviours, and progression systems in C++ and Blueprints, ensuring they align with product goals.
  • System design at scale – Build modular, data-driven gameplay frameworks that perform across PC and console SKUs, with extensibility for live-ops.
  • Technical leadership – Guide a team of gameplay engineers: define coding standards, perform code reviews, and provide career-growth mentorship.
  • Cross-disciplinary collaboration – Partner with design, art, and audio to translate high-level concepts into shippable, performant features; champion pragmatic iteration development loops.
  • Performance & stability – Establish profiling targets, drive optimisation initiatives, and uphold automated test and performance coverage for the game.
  • Process & tooling – Identify workflow bottlenecks, propose engine/tool improvements (e.g., GAS, MassEntity, Chaos).

You’ll thrive here if you

  • Deliver production-quality C++ in Unreal Engine 5 with 7+ years of professional game-development experience and at least one shipped AA/AAA title featuring your leadership.
  • Hold a BSc in Computer Science or related (or demonstrate equivalent professional experience).Excel at balancing product vision with technical constraints in rapid-iteration environments.
  • Communicate clearly across disciplines and foster a collaborative culture.
  • Are fluent with Perforce, Git, modern debugging/profiling tools, and CI/CD pipelines.

Bonus XP

  • Expertise with the Gameplay Ability System, Replication graph, Nanite, and/or Lumen.
  • Proven record of improving build pipelines, automated testing, or live-ops telemetry for gameplay code.

15 Skills Required For This Role

Problem Solving Excel Github Cpp Unreal Data Structures Game Texts Product Vision Automated Testing Lumen Ci Cd Blueprints Git Perforce System Design

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