Intermediate/Senior UI Software Engineer (Bedrock Engine)

16 Minutes ago • 5 Years + • $90,000 PA - $155,000 PA
Game Engine

Job Description

Blackbird Interactive is looking for an Intermediate/Senior UI Software Engineer to build, evolve, and optimize player-facing UI systems and in-game menus for Minecraft (Bedrock Engine) across console, PC, and mobile. The role involves designing and implementing UI features in C++, React, and Typescript, ensuring performance on all devices, integrating rendering and tech, handling input and accessibility, and supporting live service and multi-platform compliance. The engineer will also improve UI authoring workflows and mentor team members.
Good To Have:
  • Experience developing UI within Minecraft Bedrock or another large data-driven UI framework.
  • Familiarity with console platform SDKs (Microsoft/Sony/Nintendo) and certification requirements as they relate to UI/UX.
  • Knowledge of layout engines (e.g., flexbox-style systems), text shaping (e.g., HarfBuzz concepts), or accessibility standards (WCAG-inspired game UI practices).
  • Prior work on live service games (feature flags, A/B tests, remote config) and store/commerce surfaces (catalog, entitlements, receipts).
  • Passion for tooling and CI/CD, including automated UI validation (linting, schema checks, screenshot diffs) and shaving minutes off iteration time.
Must Have:
  • Design, implement, and maintain UI features in C++, React, and Typescript on the Bedrock Engine.
  • Profile and optimize CPU/GPU usage, memory, draw calls, and asset footprints for mobile-class hardware and console targets.
  • Work within the engine’s rendering pipeline to ensure robust UI rendering, text shaping, localization, and theming.
  • Build responsive input handling across gamepad, mouse/keyboard, and touch; champion accessibility.
  • Partner with service and content teams to implement data-driven menus, event surfacing, marketplace/storefront UI.
  • Integrate UI that respects platform guidelines (Xbox, PlayStation, Nintendo Switch, Windows, iOS, Android).
  • Improve UI authoring workflows (schemas, prefabs/templates, style tokens), content validation, and CI checks.
  • Act as a technical point-of-contact for UI; review code, unblock cross-discipline partners.
  • Have 5+ years of professional experience in React, Typescript and C++ game/UI engineering.
  • Have at least one shipped multi-platform title (console + either PC or mobile).
  • Have hands-on experience with engine-level UI systems (retained-mode or immediate-mode), including layout, animation, navigation/state, input, and data binding.
  • Be comfortable profiling and optimizing UI performance and diagnosing platform-specific issues.
  • Understand text and localization pipelines and can build resilient systems for global audiences.
  • Communicate clearly across disciplines and take end-to-end ownership.
  • Be comfortable with Git, and build systems/CI such as Jenkins, TeamCity, or ADO.
Perks:
  • Four-day work week
  • Supporting in-studio, remote within Canada, and hybrid work arrangements

Add these skills to join the top 1% applicants for this job

risk-management
rendering
renderdoc
github
cpp
game-texts
lqa
react
teamcity
ci-cd
git
typescript
jenkins

What You’ll Tackle

  • UI Systems & Features – Design, implement, and maintain UI features in C++ as well as React and Typescript on the Bedrock Engine, leveraging its data-driven UI frameworks (layouts, widgets, animation, navigation, input, and state management).
  • Performance on All Devices – Profile and optimize CPU/GPU usage, memory, draw calls, and asset footprints for mobile-class hardware and console targets; ensure UIs remain snappy at 60fps+ where applicable.
  • Rendering & Tech Integration – Work within the engine’s rendering pipeline to ensure robust UI rendering, text shaping, localization, and theming; collaborate on batching, atlasing, and shader considerations for UI elements.
  • Input & Accessibility – Build responsive input handling across gamepad, mouse/keyboard, and touch; champion accessibility (scaling, color/contrast, screen reader readiness, localization/RTL, IME).
  • Live Service & Commerce Surfaces – Partner with service and content teams to implement data-driven menus, event surfacing, marketplace/storefront UI, and news/seasonal content hooks.
  • Multi-Platform Compliance – Integrate UI that respects platform guidelines (Xbox, PlayStation, Nintendo Switch, Windows, iOS, Android); support certification-related UI behaviors and platform entitlement/UX flows.
  • Pipelines & Authoring – Improve UI authoring workflows (schemas, prefabs/templates, style tokens), content validation, and CI checks to keep iteration fast and safe for a global content team.
  • Mentorship & Collaboration – Act as a technical point-of-contact for UI; review code, unblock cross-discipline partners, and set high quality bars for stability and player experience.

You’ll Thrive Here If You

  • Have 5+ years of professional experience in React, Typescript and C++ game/UI engineering, including at least one shipped multi-platform title (console + either PC or mobile).
  • Have hands-on experience with engine-level UI systems (retained-mode or immediate-mode), including layout, animation, navigation/state, input, and data binding.
  • Are comfortable profiling and optimizing UI performance (renderdoc or similar GPU tools, platform profilers, frame analyzers), and diagnosing platform-specific issues.
  • Understand text and localization pipelines (font atlases, fallback fonts, shaping, bidi/RTL, plural rules) and can build resilient systems for global audiences.
  • Communicate clearly across disciplines and take end-to-end ownership—from technical design through implementation, testing, and polish.
  • Are comfortable with Git, and build systems/CI such as Jenkins, TeamCity, or ADO.

Nice-to-Have (Bonus XP)

  • Experience developing UI within Minecraft Bedrock or another large data-driven UI framework
  • Familiarity with console platform SDKs (Microsoft/Sony/Nintendo) and certification requirements as they relate to UI/UX.
  • Knowledge of layout engines (e.g., flexbox-style systems), text shaping (e.g., HarfBuzz concepts), or accessibility standards (WCAG-inspired game UI practices).
  • Prior work on live service games (feature flags, A/B tests, remote config) and store/commerce surfaces (catalog, entitlements, receipts).
  • Passion for tooling and CI/CD, including automated UI validation (linting, schema checks, screenshot diffs) and shaving minutes off iteration time.

How You’ll Work

  • Collaborate with design, UX, and art to translate wireframes into robust, reusable UI components.
  • Write technical designs, break down delivery plans, and uphold quality gates (unit/integration tests where appropriate, perf budgets, accessibility checks).
  • Partner with gameplay and online/service teams to surface dynamic data safely and efficiently.
  • Support stable cross-platform builds; participate in code reviews, risk management, and feature hardening.

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