Character Artist

7 Minutes ago • 2 Years + • $70,000 PA - $80,000 PA
Character Art

Job Description

Blackbird Interactive is seeking a passionate Character Artist for an upcoming first-person narrative thriller. The ideal candidate will have broad creative and technical experience creating and implementing characters in Unreal Engine 5, and be skilled at creating art under a strong technical brief. You will join a fast-moving team developing the second installment of a new IP within a creative-fueled, future-driven independent game studio.
Good To Have:
  • Technical character set up skills.
  • Some understanding of vertex animation.
  • Some understanding of mesh morph targets.
Must Have:
  • Create and develop character art using Unreal Engine 5 and Metahuman.
  • Work with Creative Leads to author immersive content for an FPS game.
  • Problem-solve and support tools and tech development for visual and performance targets.
  • Monitor deliverable progress, manage assigned scope, and follow through on commitments.
  • Ensure assets meet technical requirements for Unreal Engine 5.
  • Work independently with minimal supervision, collaborate effectively, and take ownership.
  • Document tools and production pipelines clearly.
  • 2+ years of proven gameplay development experience.
  • Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities.
  • Excellent communication and presentation skills.
  • Experience with Zbrush, Substance, and other character art tools.
Perks:
  • Four-day work week.
  • Supporting in-studio, remote within Canada, and hybrid work arrangements.
  • Flexible, forward-thinking environment.
  • Creative voices are valued and nurtured.

Add these skills to join the top 1% applicants for this job

communication
unreal
game-texts
zbrush

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is seeking a passionate Character Artist to join our team on an upcoming first-person narrative thriller.

Do you have a broad range of creative and technical experience creating and implementing characters in Unreal Engine 5? Are you skilled at creating art under a strong technical brief? If so, we’d love to hear from you!

At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing the second installment of a new IP.

We support remote and hybrid working arrangements across Canada. At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Please include a link to your portfolio with your CV.

Responsibilities

  • Create and develop character art using Unreal Engine 5 and Metahuman
  • Work with the Creative Leads to author immersive content for an FPS game
  • Problem-solve and support tools and tech development to achieve visual and performance targets in engine
  • Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments
  • Ensure assets meet technical requirements for Unreal Engine 5
  • Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems
  • Document tools and production pipelines in a clear and understandable way

Requirements

  • 2+ years of proven gameplay development experience
  • Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle
  • Excellent communication and presentation skills
  • Experience with Unreal Engine 5 and Metahuman
  • Demonstrated experience with Zbrush, Substance, and other character art tools

Pluses

  • Technical character set up skills a plus
  • Some understanding of vertex animation and mesh morph targets

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