Motion Capture Animator (Mocap)

undefined ago • 6 Years + • Animation

Job Summary

Job Description

DON’T NOD Montréal, the Canadian studio of independent publisher DON’T NOD, is seeking a Motion Capture Animator. Building on the legacy of _Life is Strange_, the studio creates new interactive narrative IPs like _Lost Records: Bloom & Rage_. The role involves processing motion capture data from the capture studio to the animation team, creating animations for cinematics and gameplay, maintaining data, troubleshooting in Motion Builder and Unreal Engine, assisting with shoots, and collaborating with external partners and rigging teams to ensure high-quality character-driven experiences. The ideal candidate will have a 3D animation background and at least 6 years of experience in motion capture for published video games, with expertise in various software and a strong understanding of animation principles.
Must have:
  • Retarget, spot check, and process motion capture data.
  • Create animations for cinematics and gameplay systems.
  • Maintain and update data folders, collaborate with art and technical directors.
  • Troubleshoot animations in Motion Builder or similar and Unreal Engine.
  • Assist the technical animation director during motion capture shoots.
  • Assist the creative director on set to ensure quality of captured movements.
  • Interact with external motion capture studio partners for data updates.
  • Collaborate with the rigging team for improvements on motion capture rigs.
  • Contribute to design, integration, validation of animation elements, modify navigation/gameplay systems in Unreal Engine.
Good to have:
  • Facial animation: Keyframe and facial capture
  • Finger animation (Fingers animation / gloves capture)
  • Performance capture: Knowing how to synchronize body capture with facial, finger, and voice capture
  • Knowledge of automated LipSync tools (JALI or Speech Graphics or similar software)
  • Knowledge of small-scale motion capture solutions (Rokoko, Xsens, etc.)
  • Experience in setting up, daily maintenance, and calibration of a motion capture stage
Perks:
  • Flexibility
  • Generous leave bank
  • Right to disconnect
  • Career development support
  • Personalized lifestyle expense account
  • Possibility to work anywhere in Quebec
  • Insurance coverage and telemedicine from day 1
  • Annual bank of 40 hours of menstrual leave
  • Partial reimbursement of transportation costs (OPUS, BIXI, and parking)
  • Access to gym and fitness classes, plus a multi-sport field in summer (ice rink in winter)
  • Referral bonus
  • RRSP with employer contribution

Job Details

Company Description

DON’T NOD Montréal is the Canadian studio of the independent publisher and developer DON’T NOD. Founded by key members of the original Life is Strange development team, DON’T NOD Montréal builds on this legacy to create new IPs that explore unprecedented avenues in interactive storytelling. With a strong emphasis on memorable characters and meaningful choices, the Montreal team leads the development of internal titles such as the critically acclaimed Lost Records: Bloom & Rage. As part of the DON’T NOD family, the Montreal studio is committed to designing innovative and inclusive games that resonate with players worldwide. Enter the immersive and innovative world of the studio at dont-nod.com

Why join us?

  • You want to participate in DON'T NOD Montréal's new narrative project (Lost Records: Bloom & Rage, Life is Strange);
  • You wish to join a diverse and committed team, both in its culture and in the content of the games it creates;
  • You are looking for a studio whose controlled size maximizes iteration efficiency, simple human interactions, and the individual satisfaction of each team member;
  • You want to use your animation and motion capture (mocap) processing talents to contribute to an original and engaging character-driven experience.

What will your daily life be like?

Under the responsibility of our character art director at the Montreal studio, your role will be to handle motion capture data from the capture studio until its use by the animation team members to create cinematics and gameplay animations.

Your mission will be:

  • Retarget, spot check, and process motion capture data;
  • Create animations for cinematics and gameplay systems;
  • Maintain and update our data folders and work closely with our character art director and technical animation director to ensure that animation team members have all required motion capture data;
  • Resolve and troubleshoot animations in Motion Builder or similar software and Unreal Engine: identify problems and collaborate with those involved in their resolution;
  • Assist the technical animation director during motion capture shoots;
  • Assist the creative director on the motion capture set to ensure the quality and accuracy of captured movements.
  • In collaboration with our producer, interact when necessary with our external motion capture studio partners to maintain and update motion capture data;
  • Collaborate with our rigging team to share improvement proposals for our motion capture rigs;
  • Contribute to the design, integration, and validation of animation elements to be implemented, as well as modify and maintain navigation/gameplay systems in Unreal Engine.

Qualifications

What skills should you have?

  • 3D animation diploma (minimum 3 years) / DEC in 3D animation and/or an AEC (Attestation d’Études Collégiales) in motion capture;
  • Minimum 6 years of experience in a motion capture specialist or animator role;
  • Have worked on at least two full production cycles of published video games;
  • Confirmed expertise with Vicon / OptiTrack software, Xsens/MVN Animate, Maya, MotionBuilder motion capture software;
  • Confirmed expertise with motion capture post-processing software (tools like Vicon Shōgun Post or Motive);
  • Mastery of motion capture data reconstruction (tracking), custom skeleton creation (Skeleton setup) and the entire animation transfer pipeline between rigs (Retargeting);
  • Mastery of exporting motion capture data in different formats: FBX, BVH, ASCII, C3D, X2D;
  • Have complete mastery of MotionBuilder, processing, and retargeting of motion capture data;
  • Know how to clean raw mocap data, animation, and contact correction;
  • Mastery of polish tools in MotionBuilder;
  • Mastery of integrating final animations in Maya and Unreal Engine;
  • Mastery of "Blueprints and level sequence" in Unreal Engine;
  • Mastery of scripting (Python preferably) and custom tool development;
  • Knowledge of biomechanics — understanding how muscles, bones, ligaments and joints interact / move;
  • Strong animation experience;
  • Attention to detail, performance and preservation of movement fidelity;
  • A good sense of positioning, weight and timing in your animations;
  • Ability to demonstrate focus and effectively manage a large volume of data;
  • Interest in narrative games and their ability, via their characters, to convey emotions;
  • Good communication and collaboration skills;
  • Show initiative, originality and resourcefulness in problem solving.

What would be a plus for us?

  • Facial animation: Keyframe and facial capture
  • Finger animation (Fingers animation / gloves capture)
  • Performance capture: Knowing how to synchronize body capture with facial, finger, and voice capture
  • Knowledge of automated LipSync tools (JALI or Speech Graphics or similar software);
  • Knowledge of small-scale motion capture solutions (Rokoko, Xsens, etc.).
  • Experience in setting up, daily maintenance, and calibration of a motion capture stage.

Additional Information

At DON’T NOD Montréal, we celebrate diversity and inclusivity in our games, but also in our teams. We respect the principles of equal employment opportunity, and that is why we encourage women, people of all sexual orientations and gender identities, Indigenous people, people with disabilities, visible minorities, as well as any other person who can contribute to the diversity of our studio to apply for our positions.

We build human-sized teams to encourage the professional development of each of us.

Our teams benefit from many advantages, including flexibility, a generous leave bank, the right to disconnect, and career development support, as well as a personalized lifestyle expense account.

Other benefits included:

  • The possibility to work anywhere in Quebec;
  • Insurance coverage and telemedicine from day 1;
  • An annual bank of 40 hours of menstrual leave;
  • Partial reimbursement of transportation costs (OPUS, BIXI and parking);
  • Access to the gym and fitness classes, plus a multi-sport field in summer that turns into an ice rink in winter;
  • Referral bonus;
  • RRSP with employer contribution.

Similar Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Similar Skill Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Jobs in Montreal, Quebec, Canada

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Animation Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure (Life is Strange, Tell Me Why, Twin Mirror), RPG (Vampyr), and action (Remember Me) genres. The studio is internationally renowned for unique narrative experiences with engaging stories and characters, and has worked with industry leading publishers: Square Enix, Microsoft, Bandai Namco Entertainment, Focus Entertainment, and Capcom. DON’T NOD creates and publishes its own IPs developed in-house, as well as using its knowledge and experience to collaborate with third-party developers whose editorial visions parallel the company’s own.


In 2020, DON’T NOD expanded internationally by creating its first branch in Montreal.


At DON’T NOD Montreal, we celebrate diversity and inclusivity within our games as well as our teams. We commit to equal opportunities and non-discrimination in our hiring process. We are respectful of the principles of equal employment opportunities, and that is why we encourage women, people of all sexual orientations and gender identities, First Nations people, people living with a disability, visible minorities, as well as any other person who can contribute to the diversity of our studio to apply for our positions.

Montreal, Quebec, Canada (On-Site)

Paris, Île-de-France, France (On-Site)

Paris, Île-de-France, France (On-Site)

Paris, Île-de-France, France (On-Site)

Paris, Île-de-France, France (On-Site)

Paris, Île-de-France, France (On-Site)

View All Jobs

Get notified when new jobs are added by Don't Nod

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug