DON’T NOD Montréal is the Canadian studio of the independent publisher and developer DON’T NOD. Founded by key members of the original Life is Strange development team, DON’T NOD Montréal builds on this legacy to create new IPs that explore unprecedented avenues in interactive storytelling. With a strong emphasis on memorable characters and meaningful choices, the Montreal team leads the development of internal titles such as the critically acclaimed Lost Records: Bloom & Rage. As part of the DON’T NOD family, the Montreal studio is committed to designing innovative and inclusive games that resonate with players worldwide. Enter the immersive and innovative world of the studio at dont-nod.com
Under the responsibility of our character art director at the Montreal studio, your role will be to handle motion capture data from the capture studio until its use by the animation team members to create cinematics and gameplay animations.
Your mission will be:
At DON’T NOD Montréal, we celebrate diversity and inclusivity in our games, but also in our teams. We respect the principles of equal employment opportunity, and that is why we encourage women, people of all sexual orientations and gender identities, Indigenous people, people with disabilities, visible minorities, as well as any other person who can contribute to the diversity of our studio to apply for our positions.
We build human-sized teams to encourage the professional development of each of us.
Our teams benefit from many advantages, including flexibility, a generous leave bank, the right to disconnect, and career development support, as well as a personalized lifestyle expense account.
Other benefits included:
DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure (Life is Strange, Tell Me Why, Twin Mirror), RPG (Vampyr), and action (Remember Me) genres. The studio is internationally renowned for unique narrative experiences with engaging stories and characters, and has worked with industry leading publishers: Square Enix, Microsoft, Bandai Namco Entertainment, Focus Entertainment, and Capcom. DON’T NOD creates and publishes its own IPs developed in-house, as well as using its knowledge and experience to collaborate with third-party developers whose editorial visions parallel the company’s own.
In 2020, DON’T NOD expanded internationally by creating its first branch in Montreal.
At DON’T NOD Montreal, we celebrate diversity and inclusivity within our games as well as our teams. We commit to equal opportunities and non-discrimination in our hiring process. We are respectful of the principles of equal employment opportunities, and that is why we encourage women, people of all sexual orientations and gender identities, First Nations people, people living with a disability, visible minorities, as well as any other person who can contribute to the diversity of our studio to apply for our positions.
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