Job Description
1. Participate in the early-stage art design of the game, including concept atmosphere maps, architectural planning, individual building design, functional object design and breakdown, etc.;
2. Combine with the worldview settings to package items, follow up on planning requirements, clarify design functions and purposes, and collaborate with 3D artists to complete scene-related detailed designs;
3. Communicate and cooperate with upstream and downstream R&D teams to perfect the final visual effect of the scene in the game.
Job Requirements
1. Art and animation majors preferred;
2. Relevant internship or commercial project experience preferred;
3. Possess a solid art foundation and strong modeling ability;
4. Proficient in common drawing software such as Photoshop, SAI;
5. Passionate about the game industry and able to withstand work pressure and challenges;
6. Good communication skills and teamwork ability, able to strive towards project development goals, with a strong sense of initiative;
7. Possess excellent learning ability and be able to complete work as required.
Portfolio Requirements (upload as an attachment with resume):