PhD Intern, Software Engineer - Graphics (2026)

3 Minutes ago • All levels • Graphics Engineer • $150,009.6 PA - $150,009.6 PA

Job Summary

Job Description

Figma is seeking a PhD Intern, Software Engineer - Graphics for 2026 to join the Rendering & Animation team. This role involves building and optimizing the graphics engine for all Figma applications, focusing on performance, features, and reliability. The intern will take ownership of a high-impact project, collaborating with team leads and partners to deliver tangible results in graphics, rendering, or media challenges, contributing directly to Figma’s visual platform.
Must have:
  • Learn from industry graphics engineers
  • Collaborate with intern manager and team members to finalize project goals and clarify requirements, design, architecture and achievements
  • Participate as a member of the Rendering & Animation team writing code, tests and documentation, fixing bugs, attending weekly team meetings and communicating progress updates
  • Contribute to exciting domain areas such as crafting and optimizing shaders, investigating improvements to anti-aliasing algorithms, evolving physics-based motion frameworks, improving media processing capabilities, and animating spline interpolation
  • Ph.D in Computer Graphics or Media Processing in their 4-5th year
  • Experience working with OpenGL, WebGL, WebGPU, and their respective shader languages (GLSL, WGSL) or other low-level graphics APIs like Vulkan & Metal
  • Experience in C++
Good to have:
  • Experience in WebAssembly and web graphics environments
  • Experience in 2D graphics
  • Experience in performance optimization
  • Experience or curiosity about art & design applications
Perks:
  • Housing stipend
  • Travel reimbursement

Job Details

Figma is growing our team of passionate creatives and builders on a mission to make design accessible to all. Figma’s platform helps teams bring ideas to life—whether you're brainstorming, creating a prototype, translating designs into code, or iterating with AI. From idea to product, Figma empowers teams to streamline workflows, move faster, and work together in real time from anywhere in the world. If you're excited to shape the future of design and collaboration, join us!

The Rendering & Animation team (R&A) builds the graphics' engine which renders the canvas for all Figma applications. Our mission is to make rendering performant, feature-rich, reliable, maintainable and extendible across all products & surfaces. The team plays a core, bedrock role for the company because it underpins the technology driving the user experience, touching many other teams, and as such is one of the most impactful areas of Figma.

The R&A team is devoted to hiring individuals with graphics expertise. We are interested in a variety of sub-domains, including 2D GPU-driven rendering, computational geometry & vector graphics, animation frameworks, anti-aliasing algorithms, shader effects, and more recently branching into video/image processing. A PhD Intern specializing in any of these areas would be a phenomenal fit for the team with a lot of exciting projects available. The team is geographically distributed around the US (New York, Boston, Alabama, Michigan, Seattle, San Francisco and Los Angeles) with the most in-person collaboration happening in New York.

As an intern on our team, you’ll take ownership of a high-impact project at the intersection of your technical strengths and our most pressing graphics, rendering, or media challenges. You’ll work closely with your intern manager, team leads, and collaborators across 1–2 partner teams to deliver tangible results within your internship. This is an opportunity to do significant, portfolio-worthy work that directly supplies Figma’s visual platform.

This position is eligible for Winter or Summer of 2026 in either San Francisco or New York hub.

What you'll do at Figma:

  • Learn from industry graphics engineers
  • Collaborate with your intern manager and team members to finalize the project goals and clarify the project requirements, design, architecture and achievements
  • Participate as a member of the Rendering & Animation team writing code, tests and documentation, fixing bugs, attending the weekly team meeting and communicating progress updates
  • Contribute to exciting domain areas; some examples: crafting and optimizing shaders for sophisticated effects, investigating improvements to anti-aliasing algorithms, evolving physics-based motion frameworks, improving media processing capabilities, animating spline interpolation, and more!

We’d love to hear from you if you have:

  • Ph.D in Computer Graphics or Media Processing in their 4-5th year
  • Experience working with OpenGL, WebGL, WebGPU, and their respective shader languages (GLSL, WGSL) or other low-level graphics APIs like Vulkan & Metal
  • Experience in C++
  • Self-motivated initiative to deliver value and think holistically about the use-case as well as the low-level technology

While it’s not required, it’s an added plus if you also have:

  • Experience in WebAssembly and web graphics environments
  • Experience in 2D graphics
  • Experience in performance optimization
  • Experience or curiosity about art & design applications

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About The Company

Figma is a collaborative web application for interface design, with additional offline features enabled by desktop applications for macOS and Windows

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

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