Pipeline Tool Programmer

1 Month ago • All levels

Job Summary

Job Description

This role involves building optimal content creation flows through tool and plugin development. Pipeline tool development engineers are responsible for establishing smooth pathways for integrating 3D and 2D assets created by artists into the final product. This includes developing and maintaining environments, creating efficient workflows, and developing in-house support tools, often customizing commercial CG software and implementing original solutions in collaboration with artists.
Must have:
  • Support artists through tool creation and workflow improvement.
  • Develop and maintain efficient environments and workflows.
  • Develop in-house support tools.
  • Programming skills in Python, C++, or C#.
  • Sufficient communication skills.
Good to have:
  • Experience in tool development for Maya or Houdini.
  • Experience in 3D API development (e.g., OpenGL/DirectX).
  • Basic knowledge of shader development, database, modeling, and lighting.
Perks:
  • Commuting allowance
  • Incentive pay (royalty system based on game sales)
  • Super-flex working system
  • Complete two-day weekend system
  • National holidays
  • Summer vacation
  • New Year's holidays
  • Paid leave
  • Employment insurance
  • Workers' compensation insurance
  • Health insurance
  • Employee pension insurance
  • Partner housing loan
  • Property savings
  • Company resorts
  • Partner resorts/sports clubs

Job Details

Pipeline Tool Programmer

Job Description

  • Support artists through tool creation and workflow improvement.
  • Constantly develop and maintain environments appropriate for the situation, and develop workflows for efficiency.
  • Develop in-house support tools.

Pipeline tool development engineers are responsible for building a smooth pipeline for storing 3D and 2D materials created by artists into the final product. They will customize commercial CG software, implement original software, and combine them to develop and maintain optimal production flows in cooperation with artists.

Required Conditions / Experience

  • Programming skills in Python, C++, or C#.
  • Sufficient communication skills.

Desirable Experience / Skills

  • Experience in tool development for Maya or Houdini.
  • Experience in 3D API development such as OpenGL/DirectX.
  • Basic knowledge of shader development / database related / modeling and lighting.

Conditions

  • Employment Type: PDS (Product Development Staff) Employee
  • *PDS (Product Development Staff) Employee* refers to the standard employee type for game creators, which includes a super-flex system, annual salary contract, and special reward system based on sales contribution.
  • Salary: Annual salary system. Employment renewed annually. See Recruitment by Annual Income for details. For the first year from the date of joining, 1/12 of the annual salary set at the time of application will be paid monthly.
  • Allowances: Commuting allowance.
  • Bonus: Incentive pay (royalty system based on sales of 담당 game).
  • Working Hours: Super-flex system (can come to work within standard hours).
  • Holidays/Vacations: Complete two-day weekend system, national holidays, summer vacation, New Year's holidays, paid leave, etc.
  • Insurance: Employment insurance, workers' compensation insurance, health insurance, employee pension insurance.
  • Work Location: 3F East 21 Business Center, 6-3-1 Toyo, Koto-ku, Tokyo OR 2F TNC Broadcasting Hall, 2-3-2 Momochihama, Sawara-ku, Fukuoka.
  • Benefits: Partner housing loan, property savings, company resorts, partner resorts/sports clubs, etc.
  • Application Requirements: Experienced individuals who meet the above application genres.
  • Application Deadline: Applications will close as soon as a few positions are filled.
  • New Graduate Recruitment: There is no specific recruitment slot for new graduates, but if you meet the application requirements for experienced hires, or have equivalent skills, feel free to apply even if you are currently enrolled.

How to Apply

  • Online Application: Please proceed to the application form from the button below to apply.

Department

  • Engineer Team: Responsible for all programming-related tasks within the company. Many staff members work across various fields, not just the specific area selected at the time of application. It is possible to be responsible for a wide range of fields depending on your interest and ability.

Recruitment for People with Disabilities

Even if you have a disability, if you meet the application requirements for experienced hires, or have equivalent skills, feel free to apply. Entry qualifications and methods differ slightly, so please check the details.

  • Entry Qualifications: Individuals with a disability certificate who can commute using regular public transportation.
  • Entry Method: Please agree to the Application Terms and mail the following documents:
  • (1) Resume (with photo, desired job type clearly stated)
  • (2) Statement of Purpose (free format, approx. A4 size 1 page)
  • (3) Work History (free format)
  • (4) Current annual income, desired annual income, possible転職時期 (free format, approx. A4 size 1 page)
  • (5) Copy of disability certificate
  • *Note*: Online applications are not accepted as attached documents are required.
  • *Note*: Whether application documents are handwritten or PC-created does not affect the selection process.
  • *Note*: If sending work by mail, please enclose it.
  • Mailing Address:
  • 〒108-0075
  • Sony City, 1-7-1 Konan, Minato-ku, Tokyo
  • Sony Interactive Entertainment Inc.
  • General Affairs and Human Resources Department "Polyphony Digital C Section"

Reference Video

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About The Company

Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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