Principal Material Artist

5 Months ago • All levels
Art

Job Description

As the Principal Material Artist at Lighthouse Games, you will lead the material design process, setting a high standard of artistic excellence for our AAA Open World Driving Game. You will collaborate with the Art Director and other leads to innovate material workflows, mentor less experienced artists, and establish best practices for material creation. You'll drive research and implementation of advanced material techniques and optimize shader content to ensure performance targets are met. Your work will contribute to creating a visually stunning and immersive gaming experience.
Must Have:
  • Leading the material design process
  • Collaborating with the Art Director and other discipline leads
  • Mentoring and guiding less experienced artists
  • Establishing best practices for material creation

Add these skills to join the top 1% applicants for this job

material-creation
material-design
lighthouse

Lighthouse Games is a new AAA studio in Leamington Spa, characterised by our exceptional talent and ambitious goals to create a revolutionary gaming experience. As a member of Lighthouse, you will embark on a creative journey, producing some of the best work of your career in an inclusive and collaborative atmosphere where ideas are encouraged and innovation thrives.

As the Principal Material Artist, you will be at the forefront of material design and implementation for our AAA Open World Driving Game. Your extensive experience will guide the art team in crafting visually stunning materials that enhance the game world's realism and immerse players in our vibrant universe. You'll lead the vision and standards of material artistry, ensuring that all assets adhere to the highest AAA quality.

Key Duties Include

  • Leading the material design process, fostering a high standard of artistic excellence in line with project goals
  • Collaborating with the Art Director and other discipline leads to develop and innovate material workflows that maximise visual impact
  • Mentoring and guiding less experienced artists to support a cohesive and highly skilled materials team
  • Establishing best practices for material creation, documentation of workflows, and the development of new tools and techniques
  • Working with Technical Artists and Render Engineers to optimise shader content and ensure performance targets are met
  • Driving research and implementation of advanced material techniques, technologies, and industry standards

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