Realtime VFX Artist

CG bot

Job Summary

CGBOT is seeking a passionate Realtime VFX Artist with proven Unreal Engine skills to join their team in Monterrey, Mexico. The role involves designing and creating impactful, stylized visual effects for a competitive online game, collaborating with other artists and developers, and integrating VFX while maintaining visual style and performance. The artist will also use tools like Maya/Blender, Substance Painter, and Photoshop, adapting to an established production pipeline.

Must Have

  • Design and create impactful, stylized visual effects (magic, explosions, impacts, etc.) within Unreal Engine.
  • Integrate VFX into the game optimally, maintaining visual style and performance.
  • Collaborate with animators, designers, and programmers for aesthetic and technical consistency.
  • Iterate on existing effects to improve the gameplay experience.
  • Use Maya or Blender, Substance Painter, and Photoshop for support assets.
  • Adapt to an established, efficient, and proven pipeline.
  • Mastery of Unreal Engine, especially its particle and material system.
  • Good artistic eye for stylized/cartoony, non-realistic styles.
  • Ability to work autonomously.
  • Knowledge of optimization for competitive online video games.
  • Ability to adapt to a consolidated production pipeline.
  • Familiarity with legacy systems or unconventional pipelines.

Good to Have

  • Experience in games with multiplayer or competitive mechanics.
  • Familiarity with older but effective gameplay systems.
  • Interest in improving technical processes without losing sight of the project's visual style.
  • Good level of technical English.

Job Description

Are you passionate about visual effects and want to be part of a team with years of experience developing a competitive online game?

We are looking for a VFX Artist with proven skills in Unreal Engine to join our team at CGBOT.

CGBOT is a 3D art company with extensive professional experience and in-house production for video games. Based in Austin, TX, with a production studio in Monterrey, Mexico.

This vacancy is for on-site work at our studio offices in Monterrey, Nuevo León (you can apply from any state in the republic).

🛠️ Responsibilities

  • Design and create impactful and stylized visual effects (magic, explosions, impacts, etc.) within Unreal Engine.
  • Integrate VFX into the game optimally, maintaining visual style and performance.
  • Collaborate with animators, designers, and programmers to ensure aesthetic and technical consistency.
  • Iterate on existing effects to improve the gameplay experience.
  • Use tools like Maya or Blender, Substance Painter, and Photoshop to create support assets when necessary.
  • Adapt to an established pipeline, with techniques that may not be the most recent, but are efficient and proven.

✅ Requirements

  • Mastery of Unreal Engine, especially its particle and material system.
  • Good artistic eye for stylized/cartoony, non-realistic styles.
  • Experience with tools like Maya or Blender, Substance Painter, and Photoshop.
  • Ability to work autonomously.
  • Knowledge of optimization for competitive online video games.
  • Ability to adapt to a consolidated production pipeline.
  • Familiarity with legacy systems or unconventional pipelines.

💡 Plus (not mandatory)

  • Experience in games with multiplayer or competitive mechanics.
  • Familiarity with older but effective gameplay systems.
  • Interest in improving technical processes without losing sight of the project's visual style.
  • Good level of technical English.

➡️ Apply for our vacancy by registering at the following link: https://forms.gle/gLr28YTjovCHoSKL6

8 Skills Required For This Role

Real Time Vfx Unreal Game Texts Substance Painter Photoshop Maya Multiplayer Blender

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