VFX Artist

Stepico

Job Summary

Stepico Games is seeking an experienced VFX Artist to contribute to new and existing game titles. The role involves close collaboration with project leaders and the development team to create custom visual effects, including 2D, 3D, particles, and shaders. Responsibilities include working with art and development teams to produce beautiful and well-performing VFX, utilizing provided art assets, and updating or improving assets in optimal formats.

Must Have

  • Create/support custom visual effects (2D, 3D, particles, shaders)
  • Work closely with art and development teams to create VFX and particle systems
  • Update, improve, or request art assets in correct and optimal delivery format
  • Use internal tools for building and verifying work results
  • Knowledge of the render pipeline and how to achieve custom visuals
  • Ability to use animation principles correctly (slow-ins)
  • Good knowledge of Unity
  • Experience creating real-time VFX for mobile games
  • Experience in writing and/or editing shaders for Unity projects
  • Experience working with Particle systems in Unity
  • Knowledge of essential DCC software (Blender, Maya, 3DsMax, Photoshop, Substance Designer)
  • Skills in creating good-looking and appealing animation

Good to Have

  • Experience creating complex custom VFX
  • Experience creating and optimizing effects for mobile projects
  • 1+ year experience with Amplify Shader Editor (or similar graph-based shader editors)
  • Experience working with Unity prefabs and configuring additional scripts and elements
  • Experience working with Unity Animation
  • Knowledge of any procedural generation software/tools for fluid simulation (Blender with plug-ins, Houdini, etc)
  • Experience in the integration of art assets into a game
  • Experience of animation in any 3D software (Maya, Blender)
  • Have good artistic skills, understanding of the composition basics, knowledge of movement, and harmony of color

Perks & Benefits

  • Competitive salaries are regularly reviewed based on professional growth
  • Flexible working hours
  • Remote working
  • 18 working days of paid time off
  • 5 paid sick leaves (without doctors notes)
  • Compensation for external conferences/workshops/events
  • Full employment
  • Fun corporate events

Job Description

We are looking for an experienced VFX Artist to support the production of new and existing titles in development. VFX Artist will work closely with the project’s key leaders and all the development team to successfully execute a new game.

Our company values

  • Passion for games;
  • Creating innovative projects;
  • A policy of open communication;
  • Strong appreciation of your performance;
  • Competence development;
  • Comfort and well-being of our employees.

Requirements:

  • Good knowledge of Unity
  • Creating real-time VFX for a mobile game in Unity for various game elements: Weapon effects, Character special ability effects, Enemy attack effects, Environment effects for game maps, UI effects
  • Using internal tools for building and verifying work results, as well as additional configurations
  • Experience in creating 2D and 3D VFXs
  • Experience in writing and/or editing shaders for Unity projects (Shader Graph)
  • Experience working with Particle systems in Unity
  • Knowledge of the render pipeline and how best to achieve custom visuals
  • Knowledge of essential DCC software: 3D (Blender, Maya, 3DsMax) and 2D (Photoshop, Substance Designer) editor software.
  • Skills in creating good-looking and appealing animation:

– knowledge of Unity animation approaches (Animator, Playable) and integration with: UI, Skinned Mesh, and Shaders;

– 12 principles of animation, ability to use correctly slow-ins.

Will be a plus:

  • Experience in creating complex custom VFX
  • Experience in creating and optimizing effects for mobile projects
  • 1+ year of experience with Amplify Shader Editor (or similar graph-based shader editors)
  • Experience working with Unity prefabs, and configuring additional scripts and elements
  • Experience working with Unity Animation
  • Knowledge of any procedural generation software/tools for fluid simulation (Blender with plug-ins, Houdini, etc)
  • Experience in the Integration of art assets into a game
  • Experience of animation in any 3D software (Maya, Blender)
  • Have good artistic skills, understanding of the composition basics, knowledge of movement, and harmony of color.

Personal characteristics

  • Communicative;
  • Proactive.

Main Responsibilities:

  • Create/support custom visual effects, including 2d, 3d, particles, shaders, and others.
  • Work closely with art and development teams to create beautiful and well-performing VFX (both built-in and custom) and particle systems utilizing provided art assets.
  • Update, improve or request art assets in the correct and optimal delivery format to create new VFX.

We offer:

  • Competitive salaries are regularly reviewed based on professional growth;
  • Flexible working hours and remote working;
  • 18 working days of paid time off;
  • 5 paid sick leaves (without doctors notes);
  • Compensation for external conferences/ workshops/ events;
  • Full employment;
  • Fun corporate events.

10 Skills Required For This Role

Real Time Vfx Particle Systems Unity Data Structures Game Texts Composition Houdini Photoshop Maya Blender

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