Side is seeking a Rendering Engineer with deep expertise in Unreal Engine to advance real-time graphics. Responsibilities include designing, implementing, and optimizing rendering systems, developing materials, shaders, and lighting, and profiling GPU/CPU performance. The role requires collaboration with artists and designers to translate creative vision into performant visuals, and contributing to engine-level improvements and debugging rendering issues across PC and console platforms, including Nintendo Switch.
Good To Have:- Familiarity with Ray Tracing, post-processing effects, and dynamic lighting workflows
- Experience with Cinematic or Fighting Games pipelines
- Knowledge of tools automation or shader graph extensions
Must Have:- Design, implement, and optimize rendering systems within Unreal Engine
- Develop and refine materials, shaders, and lighting systems
- Profile and optimize GPU and CPU performance
- Collaborate with artists, technical artists, and designers to translate creative vision into performant, production-ready visuals
- Contribute to engine-level improvements, debugging rendering issues, and supporting build stability
- 5+ years of professional experience as a Rendering Engineer or equivalent graphics programming role in AAA or high-end production
- Advanced proficiency with Unreal Engine 5 (rendering pipeline, material system, Niagara, Nanite, Lumen, etc.)
- Strong knowledge of HLSL/GLSL shader programming and GPU architectures
- Proven experience profiling and optimizing complex rendering systems
- Solid C++ development skills and familiarity with modern graphics APIs (DirectX 12, Vulkan, or Metal)