Rendering Engineer (Contract)

14 Minutes ago • 5 Years +
Rendering

Job Description

Side is seeking a Rendering Engineer with deep expertise in Unreal Engine to advance real-time graphics. Responsibilities include designing, implementing, and optimizing rendering systems, developing materials, shaders, and lighting, and profiling GPU/CPU performance. The role requires collaboration with artists and designers to translate creative vision into performant visuals, and contributing to engine-level improvements and debugging rendering issues across PC and console platforms, including Nintendo Switch.
Good To Have:
  • Familiarity with Ray Tracing, post-processing effects, and dynamic lighting workflows
  • Experience with Cinematic or Fighting Games pipelines
  • Knowledge of tools automation or shader graph extensions
Must Have:
  • Design, implement, and optimize rendering systems within Unreal Engine
  • Develop and refine materials, shaders, and lighting systems
  • Profile and optimize GPU and CPU performance
  • Collaborate with artists, technical artists, and designers to translate creative vision into performant, production-ready visuals
  • Contribute to engine-level improvements, debugging rendering issues, and supporting build stability
  • 5+ years of professional experience as a Rendering Engineer or equivalent graphics programming role in AAA or high-end production
  • Advanced proficiency with Unreal Engine 5 (rendering pipeline, material system, Niagara, Nanite, Lumen, etc.)
  • Strong knowledge of HLSL/GLSL shader programming and GPU architectures
  • Proven experience profiling and optimizing complex rendering systems
  • Solid C++ development skills and familiarity with modern graphics APIs (DirectX 12, Vulkan, or Metal)

Add these skills to join the top 1% applicants for this job

communication
problem-solving
rendering
cpp
unreal
data-structures
game-texts
lumen
lighting-shading
vulkan
glsl
direct-x
hlsl

Description

We’re seeking a Rendering Engineer with deep expertise in Unreal Engine to help advance the next generation of real-time graphics.

Responsibilities

  • Design, implement, and optimize rendering systems within Unreal Engine to achieve exceptional visual quality and performance across PC and console platforms including Nintendo Switch.
  • Develop and refine materials, shaders, and lighting systems, ensuring scalability and artistic flexibility.
  • Profile and optimize GPU and CPU performance, focusing on render pipeline efficiency and memory usage.
  • Collaborate with artists, technical artists, and designers to translate creative vision into performant, production-ready visuals.
  • Contribute to engine-level improvements, debugging rendering issues, and supporting build stability for large-scale environments and cinematic gameplay.

Requirements

  • 5+ years of professional experience as a Rendering Engineer or equivalent graphics programming role in AAA or high-end production.
  • Advanced proficiency with Unreal Engine 5 (rendering pipeline, material system, Niagara, Nanite, Lumen, etc.).
  • Strong knowledge of HLSL/GLSL shader programming and GPU architectures.
  • Proven experience profiling and optimizing complex rendering systems.
  • Solid C++ development skills and familiarity with modern graphics APIs (DirectX 12, Vulkan, or Metal).
  • Ability to work cross-discipline and communicate effectively with both engineers and artists.

BONUS:

  • Familiarity with Ray Tracing, post-processing effects, and dynamic lighting workflows.
  • Experience with Cinematic or Fighting Games pipelines.
  • Knowledge of tools automation or shader graph extensions.

Benefits

This is a contract position expected to last into 2027 and benefits are not included

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