Rendering Engineer (Contract)

14 Minutes ago • 5 Years +
Rendering

Job Description

Side is seeking a Rendering Engineer with deep expertise in Unreal Engine to design, implement, and optimize rendering systems for exceptional visual quality and performance across PC and console platforms, including Nintendo Switch. The role involves developing materials, shaders, and lighting, profiling GPU/CPU performance, and collaborating with artists and designers to translate creative vision into production-ready visuals. This contract position focuses on advancing next-generation real-time graphics.
Good To Have:
  • Familiarity with Ray Tracing, post-processing effects, and dynamic lighting workflows.
  • Experience with Cinematic or Fighting Games pipelines.
  • Knowledge of tools automation or shader graph extensions.
Must Have:
  • Design, implement, and optimize rendering systems within Unreal Engine.
  • Develop and refine materials, shaders, and lighting systems.
  • Profile and optimize GPU and CPU performance.
  • Collaborate with artists, technical artists, and designers.
  • Contribute to engine-level improvements, debugging rendering issues, and supporting build stability.
  • 5+ years of professional experience as a Rendering Engineer.
  • Advanced proficiency with Unreal Engine 5 (rendering pipeline, material system, Niagara, Nanite, Lumen).
  • Strong knowledge of HLSL/GLSL shader programming and GPU architectures.
  • Proven experience profiling and optimizing complex rendering systems.
  • Solid C++ development skills.
  • Familiarity with modern graphics APIs (DirectX 12, Vulkan, or Metal).

Add these skills to join the top 1% applicants for this job

communication
problem-solving
rendering
cpp
unreal
data-structures
game-texts
lumen
lighting-shading
vulkan
glsl
direct-x
hlsl

Description

We’re seeking a Rendering Engineer with deep expertise in Unreal Engine to help advance the next generation of real-time graphics.

Responsibilities

  • Design, implement, and optimize rendering systems within Unreal Engine to achieve exceptional visual quality and performance across PC and console platforms including Nintendo Switch.
  • Develop and refine materials, shaders, and lighting systems, ensuring scalability and artistic flexibility.
  • Profile and optimize GPU and CPU performance, focusing on render pipeline efficiency and memory usage.
  • Collaborate with artists, technical artists, and designers to translate creative vision into performant, production-ready visuals.
  • Contribute to engine-level improvements, debugging rendering issues, and supporting build stability for large-scale environments and cinematic gameplay.

Requirements

  • 5+ years of professional experience as a Rendering Engineer or equivalent graphics programming role in AAA or high-end production.
  • Advanced proficiency with Unreal Engine 5 (rendering pipeline, material system, Niagara, Nanite, Lumen, etc.).
  • Strong knowledge of HLSL/GLSL shader programming and GPU architectures.
  • Proven experience profiling and optimizing complex rendering systems.
  • Solid C++ development skills and familiarity with modern graphics APIs (DirectX 12, Vulkan, or Metal).
  • Ability to work cross-discipline and communicate effectively with both engineers and artists.

**

BONUS:**

  • Familiarity with Ray Tracing, post-processing effects, and dynamic lighting workflows.
  • Experience with Cinematic or Fighting Games pipelines.
  • Knowledge of tools automation or shader graph extensions.

Benefits

This is a contract position expected to last into 2027 and benefits are not included

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