Side is seeking a Rendering Engineer with deep expertise in Unreal Engine to advance real-time graphics. Responsibilities include designing, implementing, and optimizing rendering systems for visual quality and performance across PC and console platforms, developing materials, shaders, and lighting, and profiling GPU/CPU performance. The role involves collaborating with artists and designers, and contributing to engine improvements and debugging. This contract position requires 5+ years of experience and advanced proficiency in Unreal Engine 5.
Good To Have:
Familiarity with Ray Tracing, post-processing effects, and dynamic lighting workflows.
Experience with Cinematic or Fighting Games pipelines.
Knowledge of tools automation or shader graph extensions.
Must Have:
Design, implement, and optimize rendering systems within Unreal Engine for visual quality and performance.
Develop and refine materials, shaders, and lighting systems.
Profile and optimize GPU and CPU performance, focusing on render pipeline efficiency.
Collaborate with artists, technical artists, and designers to translate creative vision.
Contribute to engine-level improvements, debugging rendering issues, and supporting build stability.
5+ years of professional experience as a Rendering Engineer in AAA or high-end production.
Advanced proficiency with Unreal Engine 5 (rendering pipeline, material system, Niagara, Nanite, Lumen).
Strong knowledge of HLSL/GLSL shader programming and GPU architectures.
Proven experience profiling and optimizing complex rendering systems.
Solid C++ development skills and familiarity with modern graphics APIs (DirectX 12, Vulkan, or Metal).
Ability to work cross-discipline and communicate effectively with engineers and artists.
Add these skills to join the top 1% applicants for this job
communication
problem-solving
rendering
cpp
unreal
data-structures
game-texts
lumen
lighting-shading
vulkan
glsl
direct-x
hlsl
Description
We’re seeking a Rendering Engineer with deep expertise in Unreal Engine to help advance the next generation of real-time graphics.
Responsibilities
Design, implement, and optimize rendering systems within Unreal Engine to achieve exceptional visual quality and performance across PC and console platforms including Nintendo Switch.
Develop and refine materials, shaders, and lighting systems, ensuring scalability and artistic flexibility.
Profile and optimize GPU and CPU performance, focusing on render pipeline efficiency and memory usage.
Collaborate with artists, technical artists, and designers to translate creative vision into performant, production-ready visuals.
Contribute to engine-level improvements, debugging rendering issues, and supporting build stability for large-scale environments and cinematic gameplay.
Requirements
5+ years of professional experience as a Rendering Engineer or equivalent graphics programming role in AAA or high-end production.
Advanced proficiency with Unreal Engine 5 (rendering pipeline, material system, Niagara, Nanite, Lumen, etc.).
Strong knowledge of HLSL/GLSL shader programming and GPU architectures.
Proven experience profiling and optimizing complex rendering systems.
Solid C++ development skills and familiarity with modern graphics APIs (DirectX 12, Vulkan, or Metal).
Ability to work cross-discipline and communicate effectively with both engineers and artists.
**
BONUS:**
Familiarity with Ray Tracing, post-processing effects, and dynamic lighting workflows.
Experience with Cinematic or Fighting Games pipelines.
Knowledge of tools automation or shader graph extensions.
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