Reverse Engineer

4 Years ago • All levels • Software Development & Engineering

Job Summary

Job Description

Blitz.gg is seeking an experienced and highly curious Reverse Engineer to join their team. The role involves engineering a templating system for overlays across multiple game engines and creating a low-level C++ system to support various projects. Responsibilities include collaborating with development, executing engineering handoffs, and working in an agile environment. The ideal candidate will have strong knowledge of C, C++, x86/ARM assembly, low-level systems programming (process injection, packet interception, memory scanning), and experience with debugging tools like WinDBG, GDB, LLDB, or IDA. The company offers a growth-focused environment with significant autonomy, a fast-paced and fun team, and opportunities for industry advancement.
Must have:
  • Strong knowledge of C, C++, x86/ARM assembly
  • Deep knowledge of low-level systems programming
  • Dynamic and static reverse-engineering skills
  • Experienced with WinDBG, GDB, LLDB or IDA
  • Ability to communicate complex concepts clearly
Perks:
  • Competitive Market Pay
  • Unlimited Paid Time Off
  • Paid Sick Days & Holidays
  • 100% Employee Covered Medical, Dental, Vision Plan
  • Wellness Activities
  • Happy Hours
  • Company Team Building Events
  • Flexible Work From Home Days

Job Details

Who we are…

Blitz.gg is focused on creating desktop applications and websites for different games. Currently, our major products are focused around the popular MOBA, League of Legends. Our applications aim to optimize the progression of gamers by providing users with statistical insight into the current state of the game, tracking personal progress, and providing real-time analysis and scouting of enemy teams. Our connection to the main esports holding team provides us with a unique position in the market, with accessibility to professional insight and leaders. Overview We are seeking an experienced and highly curious Reverse Engineer.  Our team moves quickly, and is in the early stages of architecture. This role is expected to stand alone and act with reason and focused towards the highest system performance and memory usage. This position provides room for full autonomy of engineering decisions within a rapidly scaling ecosystem. 


What you’ll do...

  • Engineering a templating system for overlays across multiple different game engines
  • Creating a low-level C++ system to support multiple projects
  • Collaborating with development and executing difficult engineering handoffs
  • Working in an agile environment

What you will need to be successful….

  • Strong knowledge of C, C++ and x86 and/or ARM assembly
  • Deep knowledge of low level systems programming, including process injection, packet interception and memory scanning
  • Ability to communicate complex concepts clearly and persuasively across different audiences and varying levels of the organization
  • Dynamic and static reverse-engineering skills
  • Experienced with WinDBG, GDB, LLDB or IDA

What we offer….

  • A company focused on growth and shared success
  • Fluid organization unencumbered by politics or bureaucracy with significant autonomy to get things done quickly and right
  • A fast-paced but fun team of passionate people
  • Cool projects and opportunities to jump ahead of the industry and optimize   initiatives around a great culture
  • Mindfulness about maintaining our excellent reputation with publishers and the community

?Perks & Benefits

Competitive Market Pay, Unlimited Paid Time Off, Paid Sick Days & Holidays, 100% Employee Covered Medical, Dental, Vision Plan, Wellness Activities, Happy Hours, Company Team Building Events, Flexible Work From Home Days.

Employment Type

Full-time

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Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

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