Senior Rigger

2 Weeks ago • 4-5 Years • Technical Art

Job Summary

Job Description

As a Senior Rigger at Ubisoft Montreal, you'll bring characters and objects to life in video games, creating realistic movement and defining their capabilities. You'll collaborate with art and animation teams, using 3D software (3DS Max, Maya, MotionBuilder) to rig and skin characters and objects. This requires a strong understanding of anatomy, cloth simulation, and the ability to balance artistic vision with technical constraints. Problem-solving, organization, and communication are key, along with a creative and collaborative spirit. You will iterate on your work based on feedback and troubleshoot models with the character modeling team. Familiarity with game engines (Unity or Unreal) is a plus.
Must have:
  • 4-5 years experience in game rigging/animation
  • 3D software proficiency (3DS Max, Maya, MotionBuilder)
  • Knowledge of anatomy and cloth simulation
  • Excellent problem-solving and communication skills
  • Collaborative and creative spirit
Good to have:
  • Game engine experience (Unity or Unreal)
  • Scripting knowledge

Job Details

COMPANY DESCRIPTION

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

JOB DESCRIPTION

As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.

From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.

What you'll do

  • Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
  • Study concept art and research your own references.
  • Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
  • Find balance between artistic aspects and technical constraints with the help of technical directors.
  • Partner with character modellers to troubleshoot models when need be.
  • Work closely with animators to make models move believably and overcome any motion-related limitations.
  • Iterate to improve your work based on feedback from interdependent teams.

QUALIFICATIONS

What you bring

  • A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience.
  • Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting.
  • Solid understanding of anatomy and cloth.
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills.
  • A highly collaborative, creative, and innovative spirit.
  • Flexibility and resourcefulness.
  • Motivation to reach out for feedback and adapt to it.
  • Knowledge of game engines (e.g. Unity or Unreal), a plus.

ADDITIONAL INFORMATION

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home. Also, if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application ! 😊

Similar Jobs

white board games - 3D Character Artist

white board games

(Remote)
1 Day ago
Epic Games - FX Outsource Lead

Epic Games

(On-Site)
2 Weeks ago
Riot Games - 3D Character Art Lead

Riot Games

Los Angeles, California, United States (On-Site)
1 Day ago
Keywords Studios - Keywords Talent Community

Keywords Studios

Romania (Remote)
1 Month ago
Spatial Studio - Unity Gameplay Engineer

Spatial Studio

(Remote)
3 Months ago
Haptic - Senior VFX Artist

Haptic

Paris, Île-de-France, France (Remote)
4 Months ago
Ubisoft - Lead FX Artist

Ubisoft

Montpellier, Occitanie, France (On-Site)
1 Month ago
Ubisoft - Senior Rigger

Ubisoft

Montreal, Quebec, Canada (On-Site)
3 Weeks ago
Fuse Games - Distributed Development Artist

Fuse Games

Guildford, England, United Kingdom (Hybrid)
1 Month ago
Techland - Art Director

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
11 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Wargaming - UI Tech Artist

Wargaming

Guildford, England, United Kingdom (Hybrid)
3 Weeks ago
Spyke Games - 3D Artist

Spyke Games

İstanbul, Türkiye (On-Site)
8 Months ago
Argus Labs - Technical Artist

Argus Labs

Calgary, Alberta, Canada (Remote)
1 Month ago
tectic studios - Animation Programmer

tectic studios

(Remote)
7 Hours ago
Sperasoft - Senior 3D Character Artist (Stylized Project)

Sperasoft

Vojvodina, Serbia (On-Site)
1 Week ago
Kojima - VFX Artist / VFX Artist

Kojima

Minato City, Tokyo, Japan (On-Site)
1 Day ago
Xogar Games - Unreal Developer Intern

Xogar Games

Bengaluru, Karnataka, India (On-Site)
3 Weeks ago
Ubisoft - Technical Artist

Ubisoft

Düsseldorf, North Rhine-Westphalia, Germany (Hybrid)
2 Weeks ago
Ubisoft - Technical Artist World

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
1 Month ago
Ubisoft - Technical Artist World

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Montreal, Quebec, Canada

Evolution - 밴쿠버 - 한국어 게임 진행자 / (Korean Speaking Online Game Presenter - Live Streaming)

Evolution

Burnaby, British Columbia, Canada (On-Site)
8 Months ago
Ubisoft - Senior C++ Programmer - Machine Learning

Ubisoft

Montreal, Quebec, Canada (On-Site)
1 Month ago
Electronic Arts - Build Software Engineer - Development & Release Engineering

Electronic Arts

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Epic Games - Character Art Director

Epic Games

Montreal, Quebec, Canada (On-Site)
2 Weeks ago
Keywords Studios - Technical Account Manager

Keywords Studios

Canada (Remote)
1 Week ago
Bally's Interactive - Senior Accountant - Statutory Reporting

Bally's Interactive

Toronto, Ontario, Canada (On-Site)
2 Weeks ago
Forescout - QA Automation Engineer

Forescout

Ottawa, Ontario, Canada (On-Site)
1 Month ago
Epic Games - Senior UI Programmer

Epic Games

Montreal, Quebec, Canada (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Virtuos - Senior VFX Artist

Virtuos

Vietnam (On-Site)
2 Weeks ago
Nintendo - Contract UI Artist II

Nintendo

Redmond, Washington, United States (Hybrid)
2 Weeks ago
Velan Studios - Lighting Artist

Velan Studios

New York, New York, United States (Remote)
3 Weeks ago
The Mill - Technical Artist

The Mill

New York, New York, United States (On-Site)
9 Months ago
Ripple Effect  - UI Artist - Capture

Ripple Effect

Vancouver, British Columbia, Canada (Hybrid)
2 Months ago
Activision - Character Technical Artist

Activision

Vancouver, British Columbia, Canada (On-Site)
1 Month ago
Amber - Technical Artist(Project Based)

Amber

Brazil (On-Site)
9 Months ago
Flying Wild Hog - Lead Technical Artist

Flying Wild Hog

Brussels, Brussels, Belgium (Hybrid)
9 Months ago
Light Speed Studios - Senior Technical Artist

Light Speed Studios

California, United States (On-Site)
2 Months ago
NBCUniversal - Technical Art Director

NBCUniversal

Montreal, Quebec, Canada (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Montreal, Quebec, Canada (Hybrid)

Paris, Île-de-France, France (Hybrid)

Pune, Maharashtra, India (Hybrid)

Montpellier, Occitanie, France (Hybrid)

Bucharest, Bucharest, Romania (Hybrid)

Paris, Île-de-France, France (Hybrid)

Chengdu, Sichuan, China (On-Site)

Montreal, Quebec, Canada (On-Site)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug