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Follow an Outscal Alumni's Journey to top Game Dev interviews and a job at Zynga

Senior 3D Character Artist

Los Angeles, California, United States (On-Site)

All levels

1 Week ago

6 skills required for this role

Job Description

Bladework Games is a new game studio building a brand new living, online, cooperative multiplayer IP for the PC first and cross platform future. We're creating a new take on the ARPG genre, focusing on exciting combat, meaningful cooperative play, and the creation of a truly fun gameplay experience.

We're looking for someone who wants to be part of the core foundation of Bladework Games. A character artist who has a solid understanding of character design along with a passion for bringing characters to life. As a Senior 3D Character Artist, you will work closely with other members of the team to create interesting and functional characters that matches the game’s artistic style. You would be a great fit if you love playing games and enjoy the challenge of building a game from the early stages.

If this sounds appealing to you, we'd love to chat.

Responsibilities

  • Create high-resolution 3D sculpts and final low polygon characters and creatures that fit within the project art style
  • Interpret concept designs while taking into account technical and design constraints
  • Push 3D character art quality for the game
  • Ensure character models are consistent with the visual style of the game
  • Iterate on game assets via prototyping and group feedback
  • Voice your feedback and opinions!

Requirements

  • Professional experience working in stylized art styles
  • Experience working with modern game engines such as Unreal, Unity, or proprietary technologies
  • Proficient skills in 3D/2D Software - Maya, Substance Painter
  • Strong understanding of real-time game development tools and processes
  • Excellent communication skills and ability to effectively partner with cross-discipline teams
  • Deep passion for multiplayer games and player experience.
  • Highly proficient in human anatomy
  • Experience creating creatures/monsters
  • Extensive experience with authoring stylized PBR textures/materials

Pluses

  • Experience with Unreal Engine
Learn what skills are needed to get an interview callback for this job with a AAA game dev's insights
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