Senior Animator

arrowhead games

Job Summary

Arrowhead Game Studios is looking for a Senior Animator to join their team in Stockholm. The role involves animating, rigging, and skinning assets, implementing complex assets like weapons, enemies, NPCs, or vehicles into the game, and creating physics implementations. The ideal candidate has a deep understanding of animation principles, experience with rigging and skinning, and knowledge of the production chain. They will also contribute to discussions, improve pipelines, and optimize assets for other disciplines.

Must Have

  • Deep understanding of animation principles.
  • Rigging, skinning, and animation experience and knowledge.
  • Awareness of the production chain.
  • Ability to prototype a functional asset independently.
  • Proven experience as a senior animator in an in-house game development environment.
  • Strong ability to create and integrate high-quality assets as key gameplay elements.
  • Knowledge of industry-standard animation software, pipelines, workflows, and processes.
  • Knowledge of work processes (e.g., Jira, Fork, Git, Confluence).
  • Ability to collaborate in a cross-disciplinary team.

Good to Have

  • Experience with Stingray.
  • Experience with live-service games.

Perks & Benefits

  • 30 days of paid vacation each year.
  • Professional massage sessions at the office every other week.
  • Pet-friendly office.
  • Open and transparent communication.
  • Valued ideas and high ceiling for creative discussions.
  • Newly built, custom-tailored offices on Hammarby Kaj waterfront.

Job Description

Senior Animator

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry working with us. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you?

We are now looking for a Senior Animator

Who you are:

  • You have a deep understanding of animation principles.
  • You are attentive and collaborative in discipline and area team.
  • You have rigging, skinning and animation experience and knowledge.
  • You are aware of the production chain and make things easy for those who will take over the asset.
  • You can prototype a functional asset independently.

What you'll do:

  • Animate, rig and skin assets.
  • Implement complex assets into the game (ex. weapons, enemies, NPCs or vehicles).
  • Playtest, carry the team.
  • Participate in discussions and come with ideas in topics that involve animation and gameplay.
  • Create physics implementation for assets (ex. ragdolls, cloth or damage zones).
  • Ask questions and provide suggestions to improve your craft and gather general game development knowledge.
  • Work to improve animation and implementation pipelines and tools.
  • Provide assets that are optimized for other disciplines to continue the asset to completion.

Requirements:

  • Proven experience as a senior animator in an in-house game development environment.
  • Strong ability to create and integrate high-quality assets as key gameplay elements.
  • Knowledge of industry-standard animation software, pipelines, workflows, and processes.
  • Excellent organizational skills with the ability to multi-task, while maintaining high-quality standards and meeting deadlines.
  • Collaborating in a cross-disciplinary team.
  • Knowledge of work processes (example; jira, fork, git, confluence etc.)
  • Excellent understanding of how long a task will take to complete.

Nice to have

  • Experience with Stingray.
  • Experience with live-service games.

##### How to apply

If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio.

We interview candidates continuously and hire when we find a good fit.

##### Practical Information

Scope: Full-time: 40 hours per week with initial 6 month probation period.

Location: Office first, hybrid solution possible. You need to be eligble to work in Sweden.

We are a pet friendly office! You can expect to find dogs and occasionally some cats around.

Work smarter, not harder.

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At Arrowhead, we strive to hire people smarter than ourselves because that's how we evolve; both as individuals and as a company.

Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture.

We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high.

7 Skills Required For This Role

Rigging Github Unity Game Texts Confluence Git Jira