Senior Artist, Textures

9 Minutes ago • 5 Years + • Art

Job Summary

Job Description

As a Senior Texture Artist, you will collaborate closely with the Lead, Art Directors, and the technical art team to create high-quality environment textures for characters and props. You will be responsible for refining game assets, assisting in defining processes and pipelines, and ensuring aesthetic goals are met. This role involves active participation in problem-solving and mentoring junior team members.
Must have:
  • Work in close collaboration with other texture artists to create textures for environments, characters, and other assets.
  • Collaborate with Lead, Art Directors, and Technical Artists to ensure textures meet artistic and technical engine requirements.
  • Participate in finding technical and artistic solutions by providing constructive feedback.
  • Regularly present work to leadership and adapt quickly to feedback.
  • Work with the team to define best practices, workflows, and production pipelines.
  • Offer mentorship to less experienced team members to elevate the global aesthetic of the game.
  • 5+ years of experience as a game artist, having participated in the creation of at least one AAA title.
  • Ability to achieve realism and balance with albedo, normal, specular, and height values.
  • Ability to work in a height-based texturing workflow for material blending.
  • Strong experience with PBR texture pipelines.
  • Deep knowledge of industry software packages such as Substance Designer, Substance Painter, 3DsMax, Maya.
  • Ability to plan Material/Texture Kits for architectural assets or groups of assets.
  • Comfortable with Zbrush/Mudbox Height Map modeling.
Good to have:
  • Experience with Unreal Engine

Job Details

Your New Role…

In this role you will work closely with the Lead, Art Directors, the technical art team, and your team to create high quality environment textures as well as for characters and props. You will be responsible to create and refine the assets for assigned aspects of the game and may also assist the lead in defining process and pipelines along with aesthetic goals.

Your Role Accountabilities...

  • Work in close collaboration with other texture artists to create textures for environments, characters, and other assets.
  • Work in collaboration with the Lead, Art Directors, and Technical Artists to ensure that all textures respect artistic and technical requirements in engine.
  • Participate as a member of the team to find various technical and artistic solutions by providing constructive feedback.
  • Regularly present your work to leadership and quickly adapt to the feedback received.
  • Work with the team to define best practices and workflows and production pipelines.
  • Offer mentorship to lesser experienced members of your team to elevate the global aesthetic of the game.

Qualifications & Experience…

  • 5+ years of experience as a game artist and have participated in the creation of a at least AAA title.
  • Person who thrives in a collaborative environment, enjoys good communication and sharing knowledge.
  • Creative, focused, self-motivated, resourceful problem-solver.
  • Able to achieve realism and balance with albedo / normal / specular / height values.
  • Able to work in a height-based texturing workflow for material blending.
  • Strong experience with PBR texture pipelines.
  • Deep knowledge of industry software packages such as Substance Designer, Substance Painter, 3DsMax, Maya etc.
  • Able to plan Material/Texture Kits for Architectural assets or groups of assets.
  • Experience with Unreal Engine is a desired asset.
  • Comfortable with Zbrush/Mudbox Height Map modeling.
  • Portfolio/website demonstrating your art skills.

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.

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About The Company

Warner Bros. Discovery, a premier global media and entertainment company, offers audiences the world’s most differentiated and complete portfolio of content, brands and franchises across television, film, streaming and gaming. The new company combines WarnerMedia’s premium entertainment, sports and news assets with Discovery’s leading non-fiction and international entertainment and sports businesses.

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