Senior Engine Developer

1 Hour ago • All levels

Job Summary

Job Description

Scorewarrior, a game developer and publisher based in Limassol, Cyprus, is seeking a Senior Engine Developer. The role involves overcoming engine limitations, particularly in 2D and 3D functionality, to provide other teams with optimal tools for game content creation. Responsibilities include adding support for geometry instancing, improving skeletal animation blending, assisting with the migration from Cocos2d-x, developing a 3D game scene editor, and creating asset viewing and editing tools. The company focuses on the 4X strategy genre and aims to grow its hit game, Total Battle, to become the No. 1 strategy game globally.
Must have:
  • Experience in C++ development
  • Ability to add support for geometry instancing
  • Skills in improving skeletal animation blending
  • Assistance with migration from Cocos2d-x
  • Experience in developing a 3D game scene editor
  • Skills in creating tools for viewing and editing assets

Job Details

Scorewarrior is a game developer and publisher based in Limassol, Cyprus. The company focuses on the 4X strategy genre, with an ambitious goal to grow its hit game, Total Battle, to become the No.1 strategy game in the world. Our team consists of 160+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.

Our mission: to unite and excite people all over the world.

Who are we looking for?

We are looking for an experienced C++ developer to help overcome the current engine's limitations in terms of both 2D and 3D functionality. Our goal is to equip other teams with the best possible tools for working with game content.

Tasks to be solved:

  • Adding support for geometry instancing.

  • Improving skeletal animation blending.

  • Assisting with the migration from Cocos2d-x.

  • Developing a 3D game scene editor.

  • Creating tools for viewing and editing assets.

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About The Company

Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.


In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.


2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.


In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

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