Senior Engineer

1 Month ago • 6 Years + • Software Development & Engineering

Job Summary

Job Description

As a Senior Engineer at BetaDwarf, you will be instrumental in developing ambitious games, specifically working on the hardcore fantasy extraction ARPG, Vaultbreakers. You will create and evolve core systems and tools, supercharging the development team. You'll be part of a small, experienced engineering team. The ideal candidate is driven, self-motivated, and proactive in suggesting improvements and taking responsibility. The role involves developing game infrastructure, expanding and optimizing ECS-based game architecture, integrating platform-specific functionality across PC, Xbox, and PlayStation, and actively shaping the architecture of client, cloud services, and surrounding infrastructure through design and collaboration.
Must have:
  • 6+ years of professional game industry experience
  • Proficiency in C# (including unsafe code)
  • 2+ years of Unity3D development
  • Strong software design, problem-solving, and debugging skills
  • Experience with all game development stages
  • Experience developing cross-platform titles
Good to have:
  • Cloud-based game development experience (Kubernetes)
  • Networking for fast-paced multiplayer games
  • LLM experience for productivity
  • MVVM architectural pattern experience
  • Passion for quality and team elevation
  • Love for games as a player
Perks:
  • 25 days paid vacation + national holidays
  • 40 hours/year paid time off
  • 37.5 hour work week
  • Danish work-life balance
  • Option to work remotely, hybrid or on-site
  • Relocation assistance to Denmark
  • Daily lunch buffet (vegan/vegetarian options)
  • Friday bars, leisure activities, offsite company events
  • Ambitious and dynamic team
  • Career growth opportunities (mentoring, courses)
  • Venture journey with optional Employee Stock Option Program

Job Details

Are you looking for a team where ambition and friendship are at the heart of everything we do? At BetaDwarf you will join a team of skilled and companionable Dwarves to create highly ambitious games.


JOB DESCRIPTION

As a Senior Engineer, you’ll be at the heart of our most ambitious project — Vaultbreakers, a hardcore fantasy extraction ARPG — creating and evolving the core systems and tools that make the game possible and supercharge the entire development team. You will work in a small close-knit team of 5-6 highly experienced engineers, you being one of them.


Ideally, you are driven, self-motivated and not afraid to express your opinions or come up with suggestions for improvements. You must be ready to take responsibility and identify areas that could benefit from your talents. We want you to make your mark on our world and our team, and join a collaborative effort to raise the quality of the entire experience we deliver to the players.


RESPONSIBILITIES:

  • Develop game infrastructure that balances technical robustness with designer freedom.
  • Expand and optimize our ECS-based game architecture, ensuring performance and flexibility.
  • Integrate platform-specific functionality across multiple targets, including PC, Xbox, and PlayStation.
  • Take an active role in shaping the architecture of our client, cloud services, and surrounding infrastructure through thoughtful design and collaboration.


REQUIREMENTS:

  • 6+ years of professional experience in the game industry.
  • Strong proficiency in C#, including experience working with unsafe code.
  • 2+ years of hands-on development experience with Unity3D.
  • Deep understanding of software design principles, problem solving, and debugging.
  • Experience with all stages of game development — from prototyping to post-launch.
  • Experience developing cross-platform titles for PC and current-generation consoles.


PLUSES:

  • Experience with cloud-based game development and infrastructure, ideally using Kubernetes.
  • Familiarity with networking for fast-paced multiplayer games.
  • Interest or experience in leveraging LLMs to boost productivity and workflows.
  • Experience with the MVVM architectural pattern.
  • A passion for pushing quality across all aspects of the game — from systems to tooling — and a desire to elevate the whole team.
  • You love games and understand them not just as a developer, but as a player.


WHAT WE OFFER:

  • 25 days paid vacation + national holidays
  • 40 hours/year paid time off to take care of personal/practical stuff
  • 37.5 hour work week
  • Danish work-life balance
  • Option to work remotely, hybrid or on-site
  • Relocation assistance to Denmark
  • Daily lunch buffet (including vegan/vegetarian option)
  • Friday bars, leisure activities and yearly 2-3 days offsite company events
  • An ambitious and dynamic team of fun, vibrant colleagues located near the heart of Copenhagen
  • Career growth opportunities via mentoring, courses, and an environment that challenges you to grow and focuses on continual improvement
  • Venture journey with optional Employee Stock Option Program


HOW TO APPLY

If this sounds like you, we’d love to hear from you! Apply here with your CV and a cover letter detailing why you are interested in working at BetaDwarf, what familiarity you have with our games and any relevant knowledge or experience you think we'd like to know about.


The role is full-time and starting as soon as possible. You can choose to work at our cozy office in Copenhagen, Denmark or remotely. We will be conducting interviews on an ongoing basis. With a very diverse team hailing from all over the world, we welcome applicants of all nationalities and all walks of life.


Please read our Privacy Policy for applicants.

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About The Company

BetaDwarf is an ambitious venture company where we push the boundaries of co-op games to create lifelong friendships across the world. Joined by the illustrious London Venture Partners, Makers Fund, 1Up Ventures and Everblue Management we’re on a journey to becoming a front-runner in games that also attacks a society epidemic; loneliness. It all started in Copenhagen with a small group squatting in a university classroom for 7 months, getting discovered and moving in together for 3 years. Through a kickstarter, a private bank loan and perseverance we released FORCED, selling 500,000+ copies and since reaching millions of players with Minion Masters. Check out the popular imgur picture story here: https://imgur.com/gallery/QN6zUT3

Copenhagen, Denmark (Hybrid)

Copenhagen, Denmark (Hybrid)

Copenhagen, Denmark (On-Site)

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