Senior Engineer

3 Months ago • 5 Years + • Software Development & Engineering

Job Summary

Job Description

The Senior Engineer will develop high-quality game code for AAA Unreal 4 projects, both for Flix’s own projects and co-development partners. Responsibilities include collaborating with the programming team, creating and maintaining game logic, profiling and optimizing code, scoping tasks, communicating with QA, and mentoring other engineers. The role requires solving problems independently and authoring automated tests. The engineer will also be involved in code reviews and technical design discussions. The engineer will be responsible for maintaining existing documentation and integrating change lists.
Must have:
  • 5+ years of C++ experience in the games industry.
  • Excellent understanding of Unreal Engines tools and actor based pipeline.
  • Strong understanding of content structure and management of C++ code bases.
  • Good debugging skills with the ability to perform profiling and optimization.
  • In-depth knowledge of Unreal Engine 4 blueprint logic.
Good to have:
  • 5+ years of C++ experience in the games industry.
  • Multiplayer development experience.
  • Experience using Unreal Engines replication systems.
  • Broad knowledge of multiple areas of programming.
  • Experience developing for and deploying to a console.
Perks:
  • Private healthcare.
  • Additional time off over the Christmas period.
  • Bonus scheme.
  • Team outings and events.
  • Summer BBQ + Festive party.

Job Details

UK Remote or West Midlands Based – Birmingham/Worcestershire Area 

Please Note: We welcome applicants that prefer to work from home, so please get in touch!  

Role and Purpose:

We are looking for talented and motivated individuals to help develop and deliver high-quality game code for AAA Unreal 4 projects, both for Flix’s own proprietary projects and high profile co-development partners. 

Responsibilities:

  • Collaborate with the programming team to develop fully realised and working game systems.
  • Communicate and collaborate with the Programming & Design Team to assist in delivering polished and immersive gaming experiences that meet design and technical requirements.
  • Create and maintain game logic for gameplay mechanics and other supporting game play systems, including written automated tests.
  • Work within the specification guidelines of the project and technology, keeping performance in mind as well as working with others to debug potential issues.
  • Profiling and optimising code for memory and performance considerations on a per platform basis.
  • Be responsible for scoping tasks, working to deadlines and communicating with production and if problems arise.
  • Collaborate with design and production to establish achievable goals
  • Communicate with QA to help track down and fix priority bugs.
  • You will be expected to solve problems independently.
  • You will be responsible for testing own logic by authoring automated tests as well as some manual validation testing.
  • Assist in mentoring other engineers and participate in code reviews as a reviewer, observer or author and assist in sharing knowledge making sure standards and efficiency are upheld.
  • Create technical designs and host discussions when creating new systems or expanding existing ones.
  • Assist in maintaining existing documentation.
  • Be able to effectively cherry pick and integrate change lists from other streams where necessary.
  • Work with leads from relevant areas to scope up new projects.
  • Take part in staff interviews when required.

Requirements:

  • 5+ years of professional C++ experience in the games industry producing production quality code.
  • Demonstrate excellent understanding of Unreal Engines tools and actor based pipeline.
  • Strong understanding of content structure and management of C++ code bases with the ability to quickly learn existing code bases.
  • Good level of debugging skills, with the ability to perform profiling and optimisation.
  • In-depth knowledge of Unreal Engine 4 blueprint logic and gameplay logic assemblies.
  • Can quickly create prototypes to match design criteria.
  • Is able to put together high quality production code for both single and multiplayer games.
  • Understanding of sound programming practices.
  • Practical problem solving applicable to 3D game development.
  • In-depth knowledge of at least one of the following areas: Engine, AI, UI, Audio, Gameplay, Physics, Rendering, Multiplayer.
  • Experienced with giving and receiving code reviews.

Desirable Skills:

  • Ideally 5+ years of professional C++ experience in the games industry producing production quality code.
  • Multiplayer development experience.
  • Experience using Unreal Engines replication systems.
  • Broad knowledge of multiple areas of programming (Engine, AI, UI, Audio, Gameplay, Physics, Rendering, Multiplayer).
  • Experience developing for and deploying to a console (Xbox one, PS4 or other).
  • Experience working on and maintaining live games.
  • Knowledge and experience writing code for telemetry capture systems in live games in order to determine a features success and help drive future content.

Demonstrate The Ability To…

  • Think critically about the requirements of a game mechanic or features.
  • Self motivate and have pride in your work.
  • Work and communicate well within a team and studio environment.
  • Create high quality UML for planning the correct structure for your code.
  • Be adaptive and master new tools in the process if required.
  • Take critique and guidance from others well.
  • Manage your time effectively to achieve the highest quality results.

Portfolio

Please send through any relevant documents/links to your CV, cover letter and/or portfolio. If your examples are from previous works with another studio, please make sure samples are cleared for release by copyright owners. Links to an online portfolio are preferable, otherwise we accept showreels via Dropbox or other secure sharing platforms.

Send your application to – careers@flixinteractive.com

What We Offer

Based just outside Birmingham, Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development. 

We also offer the following; 

  • Private healthcare.
  • Additional time off over the Christmas period on top of standard holidays.
  • Bonus scheme.
  • Team outings and events.
  • Summer BBQ + Festive party.

If you have the drive and skills for making games and think you have what it takes to work within our team then we’d love to hear from you.

For more information visit our site – www.flixinteractive.com

Alternatively, call our recruitment team on – 01527 958 177

GDPR COMPLIANCE – When applying for this job you’re authorising Flix Interactive to store your application information and distribute it to the appropriate email inboxes of senior team members in order to review your role eligibility.
Your application will be stored on a private cloud based online system for processing. If you would like us to update, delete or refine your application please email info@flixinteractive.com. Your request will be appended within 30 days of receiving your email.
Please note – In compliance with GDPR law your data will be used for recruitment purposes only.

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About The Company

Flix started in 2012 with a few developers in a house near the small town of Barnt Green. We are now 100+ developers based just outside of Birmingham and full-time working from home! Thanks to the great team we have here at Flix the studio has developed a culture of supportive growth that reflects the passion and determination to create incredible games.

Birmingham, England, United Kingdom (Remote)

Birmingham, England, United Kingdom (Remote)

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