Senior Gameplay Animator (AI) – Far Cry

undefined ago • All levels • Animation

Job Summary

Job Description

As a Gameplay AI Animator, you will design, integrate, and refine animation systems for non-playable characters (NPCs), both friendly and hostile, directly impacting the player’s experience. Your role involves processing mocap data, exporting animations, and testing systems in-game. You will collaborate daily with animators, directors, programmers, and designers, ensuring features are delivered on time and meet quality standards, ultimately owning the final in-game animation quality.
Must have:
  • Design and implement AI animation systems for various behaviors (locomotion, navigation, combat, hostage situations).
  • Process and enhance mocap data with high precision for the engine.
  • Export and integrate animations following technical guidelines.
  • Test and iterate animation systems in-game for functionality and visual quality.
  • Collaborate daily with animators, director, programmers, and designers.
  • Own the final quality of each feature in-game.
  • Proven experience in AI animation and animation system development.
  • Strong skills in mocap data processing.
  • Solid understanding of technical constraints related to game engine integration.
Good to have:
  • Familiarity with MotionBuilder
  • Experience working on a shipped AAA title
Perks:
  • Hybrid work model

Job Details

As a Gameplay AI Animator, you will be responsible for designing, integrating, and refining animation systems for non-playable characters (NPCs), both friendly and hostile. Your work will directly impact the player’s experience and must align with the Animation Director’s vision while respecting design constraints and technical requirements.

Responsibilities

  • Design and implement AI animation systems for various behaviors, including:
  • Basic locomotion
  • 3D navigation
  • Combat behavior
  • Hostage situations
  • Process and enhance mocap data with high precision, tailored to the specific needs of our engine.
  • Export and integrate animations following technical guidelines established by the Technical Director, in collaboration with the technical animator, designers, and programmers.
  • Test and iterate animation systems in-game, ensuring functionality and visual quality.
  • Collaborate daily with animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.
  • Own the final quality of each feature in-game — animation is validated through its impact in the final experience.

What You Bring

  • A sharp eye for detail and a strong sense of visual quality.
  • An open and collaborative mindset, with the ability to find compromises to solve complex problems.
  • Motivation and pride in delivering high-quality work.
  • Flexibility and resilience when facing production changes or challenges.
  • A passion for teamwork and sharing ideas in a creative environment.
  • Proven experience in AI animation and animation system development.
  • Strong skills in mocap data processing.
  • Familiarity with MotionBuilder (a plus).
  • Experience working on a shipped AAA title (an asset).
  • Solid understanding of technical constraints related to game engine integration.
  • Ability to work effectively in a multidisciplinary team and align with both artistic and technical visions.

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

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