Senior Landscape Artist

Sperasoft

Job Summary

Sperasoft seeks a Senior Landscape Artist for an AAA+ project. Responsibilities include terrain and landscape creation using UE5 tools, biome design (rocks, roads, etc.), material development in Quixel Mixer/Substance Designer, procedural asset placement (PCG/Houdini), performance optimization, collaboration with other teams, mentoring junior artists, and adhering to art direction. The ideal candidate possesses strong 3D software (Blender/Maya/3Ds Max), UE5, and material creation skills, along with experience in biome creation and procedural generation techniques. Familiarity with Unreal Engine's layered shader system is essential.

Must Have

  • UE5 & Perforce knowledge
  • Terrain sculpting & material painting
  • Biome creation (roads, rocks, etc.)
  • Layered shader system
  • Material creation (Quixel/Substance)
  • Procedural generation (PCG/Houdini)

Perks & Benefits

  • Medical Care package
  • Flexible working hours
  • Snacks & fruits
  • Team building events
  • Learning & Development opportunities
  • Care bonus

Job Description

Description

Sperasoft is looking for experienced Senior Landscape artist to join AAA+ project. If you have a passion for biomes, terrain sculpting, material creation, and want to be part of a collaborative team pushing quality to the next level - we would like to hear from you!

Responsibilities

  • Create terrain and landscapes using UE5’s sculpting, painting, foliage, and spline tools
  • Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements
  • Build and manage layered landscape materials within Unreal shader system
  • Develop high-quality materials in Quixel Mixer or Substance Designer
  • Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way
  • Ensure performance-friendly, visually compelling landscapes aligned with art direction
  • Collaborate with design, lighting, and technical teams to maintain quality and consistency
  • Obtain Lead Artists guidance and approval as required to advance tasks
  • Continue to refine artistic abilities and learn new software packages and/or in-house tools
  • Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
  • Contribute to the team-oriented environment

Requirements

  • Knowledge of 3D software (Blender/Maya/3Ds Max)
  • Knowledge of UE 5 and Perforce
  • Basic knowledge of unreal engine grass types, landscape tools (sculpting and material painting), foliage tools and splines
  • Various bioms creation (except foliage). (f.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets and etc)
  • To be familiar with unreal engine layered shader system
  • Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects 
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package  
  • Sensibly flexible working hours  
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  
  • Friendly team and a family-like environment  
  • Additional benefits – care bonus to cover health, educational and safety needs, MyCafeteria - including Multisport and more, corporate parties and team buildings and many more others 

Role Information: EN

Studio: Sperasoft

Location: Asia, Armenia, Yerevan

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: On-site

11 Skills Required For This Role

3ds Max Unreal Data Structures Lighting Shading Material Creation Quixel Mixer Houdini Spline Perforce Maya Blender