Senior Level Artist

3 Months ago • 4 Years + • Level Art

Job Summary

Job Description

As a Level Artist, you will create amazing environments, cities, and landscapes that will fascinate and draw the player into the dynamic and unpredictable gameplay. Responsibilities include participating in creating plans for locations/levels, setting the approximate geometry of the environment, lighting locations and cutscenes, setting materials on the level, optimizing the locations, and cooperating with Lead, Level Designers, Concept Artists, and 3D Artists.
Must have:
  • 4+ years of experience in game industry
  • Ability to communicate ideas verbally and with sketches
  • Experience working with Unreal Engine
  • Good English language communication skills
  • Passion for Games
Good to have:
  • Strong experience with Unreal Sequencer
Perks:
  • Flexible work arrangements (office, hybrid, or remote)
  • Private medical care (fully financed)
  • Sports card (FitProfit card)
  • Opportunities for professional development
  • Mental health support
  • Language lessons (Polish and English)
  • Impact on game development
  • Team support and knowledge sharing
  • Positive and harmonious team

Job Details

WHO WE ARE

Flying Wild Hog: where gaming is our second nature and adventure is our middle name!

We're not your typical game developers. We're passionate gamers turned creators, crafting worlds that'll blow your socks off! 

From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. But we're not stopping there!

We're gamers at heart and know the gaming community is our lifeblood. So, whether you're a pro or a casual player, join us for a wild ride through gaming heaven. With Flying Wild Hog, you're in for a gaming adventure! 

ABOUT THE POSITION

As a Level Artist, you will create amazing environments, cities, and landscapes that will fascinate and draw the player into our dynamic and unpredictable gameplay.

RESPONSIBILITIES

  • Participation in creating plans for locations/levels
  • Setting the approximate geometry of the environment (shape of terrain, buildings)
  • Lighting locations and cutscenes to create the mood and support gameplay
  • Setting materials on the level
  • Optimizing the locations
  • Cooperation with Lead, Level Designers, Concept Artists, and 3D Artists

REQUIREMENTS

  • At least 4 years of experience in a similar position in the game industry, documented by a strong portfolio - required
  • Ability to communicate ideas verbally and with the help of quick sketches
  • Ability to think outside the box to come up with more efficient techniques
  • Experience working with Unreal Engine
  • Good knowledge of the English language, enabling easy communication within the team
  • Experience with industry-standard software packages for 3D modelling, high poly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents) is a plus
  • High work ethic and self-motivated
  • Creativity and an eye for detail
  • Passion for Games

IF YOU JOIN US

  • Decide how to work, from the office, hybrid or home
  • Private medical care (entirely financed by the employer)
  • Fitprofit card
  • Flexible working hours (core hours 11:00-16:00)
  • You can develop further by joining the Hogs Academy
  • You can count on professional mental health support
  • You will benefit from language lessons (Polish and English)
  • You will have a real impact on various aspects of the game. We create games together, and your opinion is important to us
  • You can depend on team support and shared knowledge
  • You will  join a strong, harmonious team and people with positive energy

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