Senior QA Tester

1 Month ago • 3-8 Years • Quality Assurance

Job Summary

Job Description

As a Senior QA Tester at People Can Fly, you'll create and maintain test cases, produce detailed bug reports, and assist in managing the bug database. You'll support developers throughout AAA game production. Responsibilities include ensuring high-quality and efficient testing, adapting to new procedures, and using Unreal Editor and Jira effectively. The role requires strong attention to detail, understanding of game mechanics, and the ability to foresee potential issues. Experience with various test types and QA methodologies is crucial, alongside excellent teamwork and communication skills. The position is focused on the unannounced AAA action-adventure game, Project Victoria.
Must have:
  • 3+ years QA experience
  • AAA game testing expertise
  • Unreal Editor proficiency
  • Jira bug tracking proficiency
  • Detailed bug reporting
  • Excellent communication
Good to have:
  • Game development experience
  • Xbox Manager experience
  • PlayStation Neighbourhood experience
Perks:
  • 100% paid benefits
  • Full dental coverage
  • 4% RRSP matching
  • Paid winter holidays
  • 20 paid vacation days
  • 5 paid sick days
  • Free virtual health & wellbeing sessions
  • Competitive salary & annual bonuses
  • Personal development opportunities

Job Details

Company Description

People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.

Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.

Nos équipes créatives travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet en développement avec Square Enix ; Maverick est un jeu Triple-A développé en collaboration avec Microsoft Corporation ; Bifrost et Victoria sont des projets que nous développons en modèle d'auto-édition. Nous travaillons également sur un projet de réalité virtuelle et d'autres projets non dévoilés, plus d'informations à venir plus tard.

Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.

Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux côtés de chefs de file de l’industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.

Le Projet Victoria est un jeu d’action-aventure AAA non encore annoncé développé par notre équipe nord-américaine, avec le soutien des studios européens du Groupe PCF.

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People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Victoria is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.

Job Description

 

  • Créer et maintenir des cas de test et produire des rapports de bogues détaillés.
  • Créer et maintenir des cas de test.
  • Produire des rapports de bogues détaillés.
  • Aider à gérer la base de données de bogues pour refléter l’état présent des projets.
  • Fournir du soutien aux développeurs (programmeurs, concepteurs, artistes) à toutes les étapes du développement du produit AAA.

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  • Creating and maintaining test cases and producing detailed bug reports.
  • Creating and maintaining test cases
  • Producing detailed bug reports
  • Assisting with management of the bug database to reflect the current state of projects.
  • Supporting developers (programmers, designers, artists) during every step of AAA production development

Qualifications

  • Au moins 3 ans d’expérience professionnelle en tant que testeur(euse) ou technicien(ne) en assurance qualité (excluant les tests linguistiques).
  • Bonne compréhension du cycle de vie et des phases d’un projet.
  • Connaissance des PC et des consoles au-delà du niveau de l’utilisateur régulier.
  • Connaissance et expérience dans tous les domaines des tests de jeux et dans les différents types de tests.
  • Connaissance des méthodologies d’assurance qualité afin d’assurer la plus haute qualité possible et une efficacité maximale.
  • Capacité à rester concentré sur les tâches demandées pendant de longues périodes; souci des petits détails.
  • Curiosité et forte volonté d’étudier et de comprendre les mécanismes sous-jacents du jeu afin de non seulement découvrir, mais aussi prévoir des problèmes potentiels dans différentes zones du jeu.
  • Capacité à s’adapter rapidement à une nouvelle procédure.
  • Connaissance experte d’Unreal Editor à des fins d’assurance qualité.
  • Maîtrise de JIRA en tant qu’outil de suivi des bogues.
  • Résistance au stress et capacité à supporter la pression face à des délais serrés.
  • Grand esprit d’équipe et compétences en communication.
  • Forte éthique de travail et motivation personnelle.
  • Joueur actif passionné par les titres AAA et solide compréhension des mécanismes de jeux modernes.

Vous avez peut-être également

  • Expérience en développement de jeux
  • Expérience avec Xbox Manager
  • Expérience avec PlayStation Neighbourhood

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  • Typically 3+ years working experience as a professional QA Tester/Technician (not in linguistic testing)
  • Good understanding of project life cycle and its phases
  • Knowledge of PC and consoles above level of regular end user
  • Understanding of and experience with all areas of game testing and various test types
  • Knowledge of QA methodologies to ensure the highest possible quality and maximum efficiency
  • Ability to remain focused on given tasks for prolonged time periods;
    attentiveness to small details
  • Curiosity and strong will to study and understand the underlying game mechanics in order to not only discover, but foresee potential issues in different game areas
  • Ability to adapt fast to a new procedure
  • Proficiency in using Unreal Engine Editor for QA purposes
  • Proficiency in using JIRA as a bug-tracking tool
  • Resistance to stress and ability to withstand time pressure
  • Great teamwork and communication skills
  • High work ethic and self-motivated
  • Active gamer with passion to AAA titles and solid understanding of modern games mechanics

You might have

  • Experience in game development
  • Experience with Xbox Manager
  • Experience with PlayStation Neighbourhood

Additional Information

Ce que nous offrons

  • Un ensemble d’avantages sociaux payés à 100 % par PCF.
  • La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle).
  • Une couverture dentaire complète, y compris les soins dentaires.
  • La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour.
  • Une semaine de congé payé pendant les vacances d’hiver.
  • 20 jours de congé payé et 5 jours de congé de maladie payé.
  • Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge.
  • Un salaire compétitif et des primes annuelles basées sur le rendement.
  • Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial.
  • L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font.

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What we offer

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

 

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About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

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