Company Description
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
Job Description
- Produce high quality environment assets and props suitable technically and artistically with the project's universe and visual direction.
- Produce work within specifications and maintain workflow pipelines within given deadlines.
- Model inorganic and sculpt organic asset kits.
- Bug Fixing and describing R&D case studies in the knowledge base.
- Model and texture high poly and low poly assets.
- Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
- Collaborate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
- Occasionally support leads and HR collaboration in recruitment efforts.
Qualifications
- Strong portfolio showcasing range of 3D assets (organic, vegetation, hard surface, architectural and environment design).
- Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
- Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
- Strong background in stylized art
- Strong modeling, sculpting and texturing skills.
- Artistically interpret concepts or creatively push beyond an initial ideation.
- A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
- Advanced knowledge of current asset art workflows and practices.
- Strong understanding of organic modeling, UV and texturing foundations.
- Skilled at balancing art quality and performance in the game engine.
- Adaptive.
- Ability to quickly learn and adapt to new styles, techniques and workflows with basic guidance.
- Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
- Good verbal and written communication skills in English.
- Good mentoring skills.
- Self-motivation.
Additional Information
What we offer:
- Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
- Full Dental coverage, including major dental and orthodontics.
- 4% RRSP matching before tax deductions, 100% vested on day 1.
- Paid week off during Winter Holidays.
- 20 paid vacation days and 5 paid sick days.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- A competitive salary and performance-based annual bonuses.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.